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Game-Based Approaches’ Pedagogical Principles: Exploring Task Constraints in Youth Soccer

机译:基于游戏的方法的教学原则:探索青少年足球的任务约束

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摘要

This study tested the use of two pedagogical principles of Game-based approaches, representation and exaggeration, in the context of game performance of U10 soccer players. Twenty-one players participated in two 3 vs. 3 small-sided games. The first small-sided game was modified by representation. The second small-sided game was modified by enhancing the penetration of the defense tactical problem for invasion games. Decision-making and execution were assessed using the Game Performance Evaluation Tool. No significant differences were observed between games in the number of decision-making units related to keeping possession, nor in those related to penetrating the defense. No significant differences were observed in any execution ability (ball control, passing, dribbling and get free movements). The findings suggested that both games could provide similar degeneracy processes to the players for skill acquisition (specific and contextualized task constraints in which they could develop their game performance and the capability to achieve different outcomes in varying contexts). Probably both games had similar learner-environment dynamics leading players to develop their capabilities for adapting their behaviours to the changing performance situations. More research is necessary, from the ecological dynamics point of view, to determine how we should use small-sided games in Game-based approaches.
机译:这项研究在U10足球运动员的比赛表现背景下,测试了基于游戏的方法的两种教学原则(表示和夸张)的使用。 21名玩家参加了2场3比3的小型比赛。第一款小型游戏通过表示法进行了修改。通过增强入侵游戏的防御战术问题的渗透能力,修改了第二款小型游戏。使用游戏性能评估工具评估决策和执行。在与保有率有关的决策单位数与与渗透防御有关的决策单位数之间,游戏之间没有发现显着差异。在任何执行能力(控球,传球,盘带和自由移动)上均未观察到明显差异。研究结果表明,两种游戏都可以为玩家提供类似的退化过程以获取技能(特定的任务和上下文相关的任务约束,使他们可以发展自己的游戏性能以及在不同情况下实现不同结果的能力)。这两款游戏可能具有相似的学习者-环境动态,从而引导玩家发展其能力,以使其行为适应不断变化的性能状况。从生态动力学的角度来看,有必要进行更多的研究,以确定我们应如何在基于游戏的方法中使用小型游戏。

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