【2h】

Do film soundtracks contain nonlinear analogues to influence emotion?

机译:电影配乐中是否包含非线性类似物来影响情感?

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摘要

A variety of vertebrates produce nonlinear vocalizations when they are under duress. By their very nature, vocalizations containing nonlinearities may sound harsh and are somewhat unpredictable; observations that are consistent with them being particularly evocative to those hearing them. We tested the hypothesis that humans capitalize on this seemingly widespread vertebrate response by creating nonlinear analogues in film soundtracks to evoke particular emotions. We used lists of highly regarded films to generate a set of highly ranked action/adventure, dramatic, horror and war films. We then scored the presence of a variety of nonlinear analogues in these film soundtracks. Dramatic films suppressed noise of all types, contained more abrupt frequency transitions and musical sidebands, and fewer noisy screams than expected. Horror films suppressed abrupt frequency transitions and musical sidebands, but had more non-musical sidebands, and noisy screams than expected. Adventure films had more male screams than expected. Together, our results suggest that film-makers manipulate sounds to create nonlinear analogues in order to manipulate our emotional responses.
机译:当处于胁迫状态时,各种脊椎动物会产生非线性发声。就其本质而言,包含非线性的发声听起来可能很刺耳,而且有些难以预测。与他们相符的观察结果特别令人回味。我们通过在电影配乐中创建非线性类似物来唤起特定情感来检验人类利用这一看似广泛的脊椎动物反应的假设。我们使用了备受推崇的电影清单来生成一系列高度评价的动作/冒险,戏剧,恐怖和战争电影。然后,我们对这些电影配乐中存在的各种非线性类似物进行了评分。戏剧性的电影抑制了所有类型的噪声,包含了更多的突然频率转换和音乐边带,以及比预期少的嘈杂的尖叫声。恐怖片抑制了突然的频率过渡和音乐边带,但非音乐边带和尖叫声比预期的要多。冒险电影的男性尖叫声超出预期。总之,我们的结果表明,电影制片人通过操纵声音来创建非线性类似物,从而操纵我们的情感反应。

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