首页> 美国卫生研究院文献>Journal of Visualized Experiments : JoVE >Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior
【2h】

Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior

机译:使用虚拟商店作为研究工具调查消费者的商店行为

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

People's responses to products and/or choice environments are crucial to understanding in-store consumer behaviors. Currently, there are various approaches (e.g., surveys or laboratory settings) to study in-store behaviors, but the external validity of these is limited by their poor capability to resemble realistic choice environments. In addition, building a real store to meet experimental conditions while controlling for undesirable effects is costly and highly difficult. A virtual store developed by virtual reality techniques potentially transcends these limitations by offering the simulation of a 3D virtual store environment in a realistic, flexible, and cost-efficient way. In particular, a virtual store interactively allows consumers (participants) to experience and interact with objects in a tightly controlled yet realistic setting. This paper presents the key elements of using a desktop virtual store to study in-store consumer behavior. Descriptions of the protocol steps to: 1) build the experimental store, 2) prepare the data management program, 3) run the virtual store experiment, and 4) organize and export data from the data management program are presented. The virtual store enables participants to navigate through the store, choose a product from alternatives, and select or return products. Moreover, consumer-related shopping behaviors (e.g., shopping time, walking speed, and number and type of products examined and bought) can also be collected. The protocol is illustrated with an example of a store layout experiment showing that shelf length and shelf orientation influence shopping- and movement-related behaviors. This demonstrates that the use of a virtual store facilitates the study of consumer responses. The virtual store can be especially helpful when examining factors that are costly or difficult to change in real life (e.g., overall store layout), products that are not presently available in the market, and routinized behaviors in familiar environments.
机译:人们对产品和/或选择环境的反应对于了解店内消费者的行为至关重要。当前,有多种方法(例如,调查或实验室设置)来研究店内行为,但这些方法的外部有效性受到其类似于现实选择环境的能力差的限制。另外,建立真正的商店以满足实验条件同时控制不良影响是昂贵且高度困难的。通过虚拟现实技术开发的虚拟商店通过以逼真的,灵活且经济高效的方式提供3D虚拟商店环境的模拟,有可能超越这些限制。特别是,虚拟商店以交互方式允许消费者(参与者)在严格控制但现实的环境中体验对象并与对象进行交互。本文介绍了使用桌面虚拟商店来研究店内消费者行为的关键要素。协议步骤的描述:1)建立实验存储,2)准备数据管理程序,3)运行虚拟存储实验,以及4)组织和导出数据管理程序中的数据。虚拟商店使参与者能够浏览商店,从替代产品中选择产品以及选择或退货。此外,还可以收集与消费者有关的购物行为(例如,购物时间,步行速度以及所检查和购买的产品的数量和类型)。该协议以商店布局实验为例进行说明,该实验表明货架长度和货架方向会影响与购物和移动相关的行为。这表明使用虚拟商店有助于研究消费者的反应。当检查现实生活中代价高昂或难以更改的因素(例如,商店的整体布局),市场上目前不可用的产品以及熟悉环境中的常规行为时,虚拟商店特别有用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号