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PNAS Plus: Human social motor solutions for human–machine interaction in dynamical task contexts

机译:PNAS Plus:在动态任务环境中用于人机交互的人类社交运动解决方案

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摘要

Multiagent activity is commonplace in everyday life and can improve the behavioral efficiency of task performance and learning. Thus, augmenting social contexts with the use of interactive virtual and robotic agents is of great interest across health, sport, and industry domains. However, the effectiveness of human–machine interaction (HMI) to effectively train humans for future social encounters depends on the ability of artificial agents to respond to human coactors in a natural, human-like manner. One way to achieve effective HMI is by developing dynamical models utilizing dynamical motor primitives (DMPs) of human multiagent coordination that not only capture the behavioral dynamics of successful human performance but also, provide a tractable control architecture for computerized agents. Previous research has demonstrated how DMPs can successfully capture human-like dynamics of simple nonsocial, single-actor movements. However, it is unclear whether DMPs can be used to model more complex multiagent task scenarios. This study tested this human-centered approach to HMI using a complex dyadic shepherding task, in which pairs of coacting agents had to work together to corral and contain small herds of virtual sheep. Human–human and human–artificial agent dyads were tested across two different task contexts. The results revealed (i) that the performance of human–human dyads was equivalent to those composed of a human and the artificial agent and (ii) that, using a “Turing-like” methodology, most participants in the HMI condition were unaware that they were working alongside an artificial agent, further validating the isomorphism of human and artificial agent behavior.
机译:多主体活动在日常生活中很常见,可以提高任务执行和学习的行为效率。因此,在健康,体育和工业领域中,使用交互式虚拟和机器人代理来增加社交环境引起了极大的兴趣。但是,人机交互(HMI)有效培训人类未来的社交活动的有效性取决于人工代理以自然,类似于人类的方式响应人类角色的能力。实现有效HMI的一种方法是通过利用人类多主体协调的动态运动原语(DMP)开发动态模型,该模型不仅可以捕获成功的人类绩效的行为动态,而且还可以为计算机化的主体提供易于控制的控制体系结构。先前的研究表明DMP如何成功捕获简单的非社会性,单角色运动的类人动态。但是,尚不清楚DMP是否可用于对更复杂的多代理任务方案进行建模。这项研究使用复杂的二元牧羊犬任务测试了这种以人为中心的方法,其中成对的协同作用剂必须协同工作以围捕并容纳一小群虚拟绵羊。在两个不同的任务环境中测试了人-人和人-人工代理二元组。结果表明:(i)人-人二元组的性能等同于由人和人工试剂组成的二元组;(ii)使用“ Turing-like”方法,大多数处于HMI状态的参与者没有意识到他们与人工代理一起工作,进一步验证了人类和人工代理行为的同构性。

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