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A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training

机译:虚拟现实在建筑工程教育与培训中的应用综述

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摘要

Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering education and training (CEET) in recent years due to its benefits of providing an engaging and immersive environment. The objective of this review is to critically collect and analyze the VR applications in CEET, aiming at all VR-related journal papers published from 1997 to 2017. The review follows a three-stage analysis on VR technologies, applications and future directions through a systematic analysis. It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game-based VR, to Building Information Modelling (BIM)-enabled VR. A sibling technology, Augmented Reality (AR), for CEET adoptions has also emerged in recent years. These technologies have been applied in architecture and design visualization, construction health and safety training, equipment and operational task training, as well as structural analysis. Future research directions, including the integration of VR with emerging education paradigms and visualization technologies, have also been provided. The findings are useful for both researchers and educators to usefully integrate VR in their education and training programs to improve the training performance.
机译:由于虚拟现实(VR)提供了一个引人入胜的沉浸式环境,因此近年来在建筑工程教育和培训(CEET)中得到了迅速认可和实施。这篇综述的目的是针对CEET中的VR应用进行批判性的收集和分析,针对1997年至2017年发表的所有与VR相关的期刊论文。该综述通过对VR技术,应用和未来方向的三阶段分析,通过系统的分析。我们发现,CEET所采用的VR技术随着时间的推移而发展,从基于桌面的VR,身临其境的VR,基于3D游戏的VR到支持建筑信息模型(BIM)的VR。近年来,用于CEET的同级技术,即增强现实(AR)也已出现。这些技术已应用于建筑和设计可视化,建筑健康与安全培训,设备和操作任务培训以及结构分析中。还提供了未来的研究方向,包括将VR与新兴的教育范例和可视化技术相集成。研究结果对于研究人员和教育工作者将VR有效地整合到他们的教育和培训计划中以提高培训绩效都是有用的。

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