Based on the literature and taking Wushu and Active Video Games as the research objects, this paper explores the problems about Wushu which appear in the spread of new media. This paper also discusses the advantages that the combination of Wushu and Active Video Games brought to Wushu practitioners and the development of Wushu ,as well as the limitations of Active Video Games.%文章以文献资料法为主,以武术与体感游戏为研究对象,对武术在新型媒体传播中遇到的问题进行梳理,针对体感游戏与武术的结合能够给武术习练者与对武术发展所带来的优势,以及现今体感游戏技术所具备的局限性进行相关论述。
展开▼