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Maya场景建模技术在泥偶动画立体造型设计中的应用

     

摘要

利用Maya软件对泥偶动画立体造型设计中如何应用场景建模技术进行研究.主要对Maya软件三维动画制作流程进行分析,以动画短片中的卡通角色为例,详细分析卡通角色建模、贴图、骨骼、材质等的实现过程,对实现过程中易出现问题的原因进行分析,同时提出了相应的解决方法.使用Mental Ray技术,实现几何复杂物体的简单替换,通过减少多边形面数提高渲染速度,实现渲染优化.最后根据传统手工动画的实现效果及Maya软件对角色控制过程与交互实现动画方面进行优劣对比,通过Maya软件可实现符合动力学规律的动画,设置好相关参数可获得良好的动画效果.%The Maya software is used to study how to use the scene modeling technology in the three-dimensional modeling design of the clay doll animation. The production process of 3D animation is analyzed with Maya software. Taking the cartoon characters in animated short film as an example,the realization process of cartoon character modeling,chartlet,skeleton and material is analyzed in detail. The reason prone to occur the problem in implementation process is analyzed,and its corre-sponding solving method is put forward. The Mental Ray technology is used to replace the geometric complex object simply. The facet quantity of polygon is reduced to improve the rendering speed,and realize the rendering optimization. The merits of charac-ter control process and interactive animation realization with Maya software are compared with the realization effect of traditional manual animation. The animation conforming to kinetics law can be realized with Maya software. The relevant parameters are set to acquire good animation effect.

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