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Experiment Research on Binocular Perceptual Characteristics around Peripheral Vision for Development of Head Mounted Display with Wide View

机译:广角头戴式显示器开发的周边视觉双目感知特性实验研究

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The head mounted display (HMD) is widely used in virtual reality technology. In common HMD, however,the binocular disparity is set to an equal fixed value in the entire range of view. Such HMD systems have several shortcomings when used for wide views. In this study, in order to realize a natural stereo sensation of HMD with wide view, we measure the characteristics of binocular stereo perception and binocular light perception. Results show that both the stereoacuity and light sensitivity decrease as the retina's eccentricity increases from fovea to pe riphery. However, the decrease of the stereoacuity is more rapid than that of the light sensitivity. These results suggest that the binocular disparity at the peripheral field should be small, otherwise double images would be observed instead of a stereo view. Based on the results we develop a relative binocular stereoacuity model which can be applied {or the design of HMD systems with wide view.
机译:头戴式显示器(HMD)广泛用于虚拟现实技术中。然而,在普通的HMD中,在整个视野范围内,双眼视差被设置为相等的固定值。当用于宽视角时,这种HMD系统具有多个缺点。在这项研究中,为了实现宽视角的HMD的自然立体感,我们测量了双目立体感知和双目光感知的特性。结果表明,随着视网膜的偏心率从中央凹向周围增大,立体角和光敏度均降低。但是,立体度的降低比光敏度的降低更快。这些结果表明,周边视野的双目视差应该很小,否则将观察到双重图像而不是立体视图。基于这些结果,我们开发了一种相对双眼立体视模型,该模型可以应用(或在宽视角下设计HMD系统)。

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