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基于领域本体的指挥空间概念模型

     

摘要

;目前指挥所中采用的交互技术基本停留在图形交互界面阶段,缺少交互的自然性、高效性.这些都严重影响了信息的处理,降低了指挥决策的效率,制约了指挥人员主观能动性的发挥.通过分析国内外在未来指挥所及其相关领域的研究,提出了"指挥空间"这一概念,然后从指挥空间领域本体着手建立指挥空间概念模型,对人与指挥所设备通过"对话"实现的指挥控制活动进行合理描述,并给出了一个指挥所协同态势标绘实例.目的是在概念层上把握指挥所中的人机交互,并以此为基础开展"指挥空间"的深入研究,最终实现"指挥空间"内自然的人机交互,提高指挥员的指挥决策能力.%The interactive technology which adopted in our command post still is GUI. It is short of the natural and high efficiency of interaction. These have a bad effect on dealing with information, debase the efficiency of command and decision-making, and restrict the subjectivity of the commander. Through the analyzing of some overseas research in “Command Post of the Future [CPoF]” and some related realm, put forward a concept called “Command Space”, then based on the domain ontology of “Command Space” to make a conceptual model and give a reasonable description to the activity of the command and the control which implemented by the “dialogue” between the person and the equipments in the command post.Finally, a collaborative situation marking case is introduced. The purpose is to apprehend the HCI on the conceptional level, then lucubrate on the “command space”, and finally achieve the natural HCI in the " Command Space”, exaltation the commander's ability of command and decision-making.

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