提出了一种动态物体与视点位置的检测技术,实现了虚拟场景中动态物体的有序运动.建立视点与动态物体之间的运动轨迹向量和动态物体的交互方式,根据两轨迹向量计算两者的位置关系赋予动态物体不同的交互方法来实现虚拟场景中动态物体的有序运动.文章中给出了此方法的具体算法.%This paper presents that testing technology of dynamic object position and viewpoint in order to achieve the virtual scene dynamic objects of ordered movement. Establishing viewpoint and dynamic between objects trajectory vector and dynamic objects, an orderly movement of dynamic objects in virtual scene can be got in terms of the interactive way that relative position of two tracks vector calculation gives dynamic objects different interaction methods. This paper shows the method of the specific algorithm.
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