该文以五子棋游戏为基础,采用面向对象的设计方法并结合当前移动领域比较流行的J2ME技术以及蓝牙无线技术,实现了双人联网的对战游戏.游戏设计过程中对蓝牙通讯、游戏对弈、棋盘自定义设置等核心技术作了详细的分析,游戏在WTK模拟环境下进行了仿真实验,系统运行结果表明,该游戏具有运行速度快,占用资源少,数据传输稳定等优点.%A double networking game is developed based on Gobang by using the Object-Oriented method, the currently popular J2ME technology in mobile area and Bluetoothwireless technology. A detailed analysis of Bluetooth communication, the game of chess, the seting to self-defined chessboard and other core technologies in the process of game design are madl. Most of all, a simulation experiment is ciyyied out in simulated WTK environment. Experiments show that the gamehas the advantages of runningfaste, less resource occupation, data transmission stability and so on.
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