首页> 中文期刊> 《航空计算技术》 >基于Unity 3D的航空器机场场面滑行三维仿真

基于Unity 3D的航空器机场场面滑行三维仿真

     

摘要

To achieve the 3D simulation of aircraft taxiing under airport scene,we design a mixture model with 3DMAX and Unity 3D to achieve scene simulation scenario,which can meet requirement of running the actual airport operation and 3D visual.And we established kinematics model of aircraft airport scene activity and developed the specific scene 3D simulation software design idea and implementation method, and it was verified by cases in this article.Simulation results show that the method given can support to quickly build scene simulation model of scene and activities,and effectively enhance the scene reality and user experience,realize the real-time interaction of simulation and 3D scene;It has great significance for the study of taxiing conflict.%为了实现航空器机场场面滑行三维仿真,设计了一种以3DMAX和Unity 3D混合建模完成场面仿真场景构建,以考虑机场管制运行实际和三维视景需求,建立航空器机场场面活动运动学模型,给出了具体的场面三维仿真软件设计思路和实现方法,并通过实例验证了方法的有效性,仿真结果表明:所给方法可支持快速构建场面仿真场景和活动模型,并有效地增强了场景真实感和用户体验性,实现仿真程序和三维场景的实时交互;对于滑行冲突研究具有重要的意义.

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