首页> 外文学位 >Delightful Interactive Systems: A Rhetorical Examination =Sistemas Interactivos Encantadores
【24h】

Delightful Interactive Systems: A Rhetorical Examination =Sistemas Interactivos Encantadores

机译:令人愉快的互动系统:修辞考试=令人愉快的互动系统

获取原文
获取原文并翻译 | 示例

摘要

Delight is present in several types of experiences, including those involving the use of interactive systems. To a great extent, we notice when certain design features of such systems provoke our delight. Such a feeling is crucial since it influences our perspective towards the system's performance, functionality, or relevance to our everyday lives. In this sense, delight appears as a persuasive dimension of the user experience. Hence it is reasonable to ask if rhetoric can help us study the relationship between delight and a system's design features. In this dissertation, I have taken a set of concepts from rhetoric as lenses to examine the design of interactive artifacts, including static and dynamic interface components and interactions. Specifically, I tested the following rhetorical concepts: the function of an image, enthymeme, mode of appeal, trope and scheme, and metaphorical tension. Through my examinations, I illustrate one way to bring rhetoric into interaction design and show its potential for framing delight in interactive artifacts. As a result, I have formulated the concept of interaction delight and other constructs which together work as a preliminary theory of delight in interactive systems. Finally, I propose an interpretive examination method whose purpose is the articulation of compositional and experiential qualities of interactive systems regarding the functions of rhetoric: to persuade, to identify, to invite to understanding, to help in self-knowledge and self-discovery, and to shape reality. This method is intended to help an interaction design researcher account for how the system argues during the user experience.
机译:喜悦存在于多种类型的体验中,包括涉及使用交互式系统的体验。在很大程度上,我们注意到此类系统的某些设计功能何时会引起我们的喜悦。这种感觉至关重要,因为它会影响我们对系统性能,功能或与日常生活的相关性的看法。从这个意义上讲,愉悦感表现为用户体验的说服力。因此,有理由要问,修辞学是否可以帮助我们研究愉悦感与系统设计特征之间的关系。在这篇论文中,我从修辞学的角度研究了一组概念,以检查交互式工件的设计,包括静态和动态接口组件以及交互。具体来说,我测试了以下修辞概念:图像的功能,语素,吸引力模式,叙说和计划以及隐喻张力。通过考试,我阐述了一种将修辞学引入交互设计并显示其在交互制品中取材的潜力的方法。结果,我制定了交互愉悦性的概念和其他结构,它们共同构成了交互系统中的愉悦性的初步理论。最后,我提出了一种解释性检查方法,其目的是阐明有关修辞功能的互动系统的组成和体验质量:说服,识别,邀请理解,帮助自我知识和自我发现,以及塑造现实。此方法旨在帮助交互设计研究人员解释系统在用户体验期间的争论方式。

著录项

  • 作者

    Sosa Tzec, Omar.;

  • 作者单位

    Indiana University.;

  • 授予单位 Indiana University.;
  • 学科 Information technology.;Design.;Rhetoric.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 395 p.
  • 总页数 395
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:38:54

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号