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Consumer Behavior Modeling in System Design for Ease-of-repair and Ease-of-return

机译:易于维修和退货的系统设计中的消费者行为建模

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摘要

Capturing uncertainties in consumer behavior can lead to better handling of sustainable design, manufacturing, and logistics operations throughout the entire life cycle of products. The sustainability decision-making problems such as managing end-of-use/life products acquisition, incorporating historical life cycle data into recovery planning, and characterizing the social, environmental, and economic outcome of adopting sustainable design strategies cannot be well investigated and understood without considering the behavioral decision-making of consumers.;Considering the role of consumers, we aim at designing an effective take-back program, estimating the reusability of disposed of consumer electronic devices, characterizing the environmental impact of design alternatives, and quantifying the value losses in the electronic waste recovery management systems. We have explored the consumers' usage, repair, and return behaviors; and shown that how these behaviors can be controlled and directed towards more effective resources consumption in a circular economy.;In this dissertation, to study the defined problems, we developed several data-driven and analytical models---including a probabilistic economic model, a life cycle assessment model with the stochastic inventory, and a game-theoretic model--- and provided the results.;In Chapters 3 and 4, a data set of rechargeable Lithium-ion laptop batteries and disposable household alkaline batteries has been studied with the aim of investigating the consumers' usage behavior and the potential reusability of End-of-Use batteries. In Chapter 3, the physical deterioration processes of Lithium-ion batteries have been profiled. Next, the consumers' usage behavior, or the way that they have used the batteries, has been captured. Finally, the consumers' behavior and the degradation processes have been incorporated into a probabilistic method to estimate the reusability, and investigate recovery economic of end-of-use/life batteries. We adopted a similar approach to characterize the reusability of disposable household alkaline batteries in Chapter 4, with the only difference being that another set of technical parameters such as voltage and internal resistance has been used.;In Chapters 5, 6, and 7, we aim at investigating consumers' repair behavior, discussing challenges and opportunities in the consumer electronics repair sector, and conceptualizing the design for ease-of-repair strategy. Surveying the repair experience of household and commercial users and repair technicians has been the main theme of Chapters 5 and 6. In Chapter 7, the impact of components' deterioration profiles and consumers' repair behavior on the lifespan of devices has been assessed in order to evaluate the ease-of-repair of a design scenario. A life cycle model has been developed to simulate consumer repair behavior and different design scenarios have been compared based on the associated environmental impacts.;In Chapter 8, a manufacturer---taking the responsibility of remanufacturing---launches a take-back program to acquire used products for remanufacturing activities. The consumer decision about when to return the unwanted products and manufacturer's decision for the amount of incentive offered to consumers are incorporated into a theoretic game framework. The optimal monetary incentive has been derived in the presence of heterogeneous and homogeneous consumers. The theoretical model of this chapter is grounded in the evidences from our previous empirical study.;In Chapters 9 and 10, we introduced the concept of 'Value Leakage' in e-waste recovery systems. In fact, we assessed the current practices of recovering e-waste and captured economic and material losses mainly due to the lack of repair, collection, and recycling infrastructure. In both chapters, material flow analysis has been used as a tool to support the analytical part of studies. Smart Phones and Hard Disk Drives have been selected as the case study in Chapters 9 and 10, respectively. Finally, Chapter 11 concluded the dissertation and provided a number of suggestions for future research.;The main findings of this dissertation can be summarized as follows: (1) Commercial consumers tend to store end-of-use/life computers for a longer time than household consumers; (2) socio-demographics, the brand image, and design characteristics are among factors which affect consumers' storage behavior; (3) optimal used products collection policies can be derived analytically by formulating remanufacturer-consumers interactions; (4) usefulness of repair guidelines, the complexity of repair, and the consumer willingness to repair have significant impact on the consumer loyalty to a brand; (5) Globally, 4104.7 Mg is the amount of unrecovered Neodymium due to the incomplete re cycling of Hard Disk Drives; (6) the average remaining energy inside an disposed of AA alkaline battery is about 13% of its total energy; and (7) the remaining useful life of a Li-ion laptop battery can be quantified based on the degradation process and the consumers' usage behavior.
机译:把握消费者行为的不确定性可以导致在产品的整个生命周期中更好地处理可持续设计,制造和物流业务。没有可持续发展的决策问题,例如管理最终用途/生命产品的获取,将历史生命周期数据纳入恢复计划中以及表征采用可持续设计策略的社会,环境和经济结果,就无法很好地调查和理解。考虑到消费者的行为决策。;考虑到消费者的角色,我们旨在设计有效的回收计划,估算处理废弃电子设备的可重复使用性,表征设计替代方案对环境的影响,并量化价值损失在电子废物回收管理系统中。我们已经研究了消费者的使用,维修和退货行为;并说明如何在循环经济中控制这些行为并将其指向更有效的资源消耗。;为研究已定义的问题,我们开发了几种数据驱动和分析模型-包括概率经济模型,一个具有随机库存的生命周期评估模型,以及一个博弈论模型,并提供了结果。在第3章和第4章中,研究了可充电锂离子笔记本电池和一次性家用碱性电池的数据集,目的是调查消费者的使用行为和最终使用电池的潜在可重复使用性。在第三章中,概述了锂离子电池的物理劣化过程。接下来,捕获了消费者的使用行为或他们使用电池的方式。最后,将消费者的行为和降解过程纳入了概率方法中,以评估可重复使用性,并研究使用结束/寿命终止的电池的回收经济性。在第4章中,我们采用了类似的方法来表征一次性家用碱性电池的可重复使用性,唯一的不同是使用了另一组技术参数,例如电压和内阻。在第5、6和7章中,目的是调查消费者的维修行为,讨论消费电子产品维修领域的挑战和机遇,并为易维修策略设计概念。调查家庭和商业用户以及维修技术人员的维修经验一直是第5章和第6章的主题。在第7章中,评估了组件的劣化曲线和消费者的维修行为对设备使用寿命的影响,以便评估设计方案的易维修性。已经开发了一个生命周期模型来模拟消费者的维修行为,并根据相关的环境影响对不同的设计方案进行了比较。在第8章中,制造商(承担重新制造的责任)发起了回收计划。购买用于再制造活动的二手产品。消费者关于何时退回不想要的产品的决定以及制造商决定向消费者提供的奖励金额的决定被并入理论博弈框架。最优的货币激励是在异质和同类消费者的存在下得出的。本章的理论模型基于我们以前的经验研究得出的证据。在第9章和第10章中,我们介绍了电子废物回收系统中的“价值泄漏”概念。实际上,我们评估了当前回收电子废物的做法,并发现了主要由于缺乏维修,收集和回收基础设施而造成的经济和物质损失。在这两章中,都将物质流分析用作支持研究分析部分的工具。在第9章和第10章中分别选择了智能手机和硬盘驱动器作为案例研究。最后,第十一章对全文进行了总结,并为以后的研究提供了一些建议。本论文的主要发现可以归纳为:(1)商业消费者倾向于将使用寿命/寿命终止的计算机存储更长的时间。比家庭消费者(2)社会人口,品牌形象和设计特征是影响消费者存储行为的因素; (3)可以通过制定再制造商与消费者之间的相互作用来分析得出最佳的二手产品收集政策; (4)维修指南的实用性,维修的复杂性以及消费者的维修意愿会对消费者对品牌的忠诚度产生重大影响; (5)全球,4104.7 Mg是由于硬盘驱动器重新循环不完全而导致的未回收钕; (6)一节AA碱性电池的平均剩余能量约为其总能量的13%; (7)可以基于降解过程和消费者的使用行为来量化锂离子笔记本电池的剩余使用寿命。

著录项

  • 作者

    Sabbaghi, Mostafa.;

  • 作者单位

    State University of New York at Buffalo.;

  • 授予单位 State University of New York at Buffalo.;
  • 学科 Industrial engineering.;Environmental management.;Mechanical engineering.
  • 学位 Ph.D.
  • 年度 2018
  • 页码 313 p.
  • 总页数 313
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:38:51

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