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Topological Approaches for 3D Object Processing and Applications.

机译:3D对象处理和应用程序的拓扑方法。

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摘要

The great challenge in 3D object processing is to devise computationally efficient algorithms for recovering 3D models contaminated by noise and preserving their geometrical structure. The first problem addressed in this thesis is object denoising formulated in the discrete variational framework. We introduce a 3D mesh denoising method based on kernel density estimation. The proposed approach is able to reduce the over-smoothing effect and effectively remove undesirable noise while preserving prominent geometric features of a 3D mesh such as sharp features and fine details. The feasibility of the approach is demonstrated through extensive experiments.;The rest of the thesis is devoted to a joint exploitation of geometry and topology of 3D objects for as parsimonious as possible representation of models and its subsequent application in object modeling, compression, and hashing problems. We introduce a 3D mesh compression technique using the centroidal mesh neighborhood information. The key idea is to apply eigen-decomposition to the mesh umbrella matrix, and then discard the smallest eigenvalues/eigenvectors in order to reduce the dimensionality of the new spectral basis so that most of the energy is concentrated in the low frequency coefficients. We also present a hashing technique for 3D models using spectral graph theory and entropic spanning trees by partitioning a 3D triangle mesh into an ensemble of submeshes, and then applying eigen-decomposition to the Laplace-Beltrami matrix of each sub-mesh, followed by computing the hash value of each sub-mesh. Moreover, we introduce several statistical distributions to analyze the topological properties of 3D objects. These probabilistic distributions provide useful information about the way 3D mesh models are connected. Illustrating experiments with synthetic and real data are provided to demonstrate the feasibility and the much improved performance of the proposed approaches in 3D object compression, hashing, and modeling.
机译:3D对象处理中的最大挑战是设计一种计算效率高的算法,以恢复受噪声污染的3D模型并保留其几何结构。本文解决的第一个问题是在离散变分框架中制定的对象降噪。我们介绍了一种基于核密度估计的3D网格降噪方法。所提出的方法能够减少过度平滑的影响并有效去除不希望的噪声,同时保留3D网格的突出几何特征,例如清晰的特征和精细的细节。通过大量实验证明了该方法的可行性。本文的其余部分致力于联合开发3D对象的几何和拓扑,以尽可能简化模型的表示及其在对象建模,压缩和哈希中的后续应用。问题。我们介绍了一种使用质心网格邻域信息的3D网格压缩技术。关键思想是将特征分解应用于网格伞矩阵,然后丢弃最小的特征值/特征向量,以减小新频谱基础的维数,从而使大部分能量集中在低频系数中。我们还将频谱图理论和熵生成树应用于3D模型的散列技术,方法是将3D三角形网格划分为一组子网格,然后对每个子网格的Laplace-Beltrami矩阵进行特征分解,然后进行计算每个子网格的哈希值。此外,我们介绍了几种统计分布来分析3D对象的拓扑特性。这些概率分布提供了有关3D网格模型连接方式的有用信息。提供了具有合成数据和真实数据的说明性实验,以证明所提出方法在3D对象压缩,哈希和建模中的可行性和大大提高的性能。

著录项

  • 作者

    Tarmissi, Khaled.;

  • 作者单位

    Concordia University (Canada).;

  • 授予单位 Concordia University (Canada).;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 89 p.
  • 总页数 89
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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