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Participatory design of warning symbols using distributed interactive evolutionary computation.

机译:使用分布式交互式进化计算的警告符号参与设计。

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摘要

Safety warnings play an important role in communicating risk via product labels and environmental signs. With the diversification of cultures and languages in the United States, and with the increasing globalization of most industries, emphasis on the communication of this risk through symbols and other non-written forms has increased. Both ANSI and ISO have developed voluntary standards for the production and evaluation of warning symbols, but many symbols currently in use have been found deficient with respect to the comprehension and effectiveness guidelines found in these standards. In other cases, commonly used symbols have not undergone effectiveness evaluation at all. Thus, there remains a need to produce warning symbols shown to be effective in communicating risk to a multicultural, multilingual, global society.;Though the ANSI and ISO standards fail to specify a technique for developing symbol designs, three techniques were identified from the literature. Of these three, the focus group method was claimed by its developers to be the most effective in producing high quality symbol designs because it involves realistic users of the symbols in more aspects of the design process than either of the other techniques. The focus group method requires human participants to sort and filter many designs into a single proposed symbol. This type of search task is well suited to machine computation, and this research will model the focus group method of human design generation and consolidation as a distributed interactive genetic algorithm which will evaluate and generate designs using simple simultaneous feedback from a group of human users. The literature revealed a similar interactive evolutionary computation algorithm used to design safety symbols in a prior study, although that algorithm used a single participant and still required human designers to evaluate many symbols by hand to determine the best design. The proposed distributed interactive genetic algorithm will remove the designer's input at this stage of the design process by allowing the users and the algorithm to determine a final design for the group without designer interference.;First, a survey was administered to 145 university students and safety professionals to determine an ordered list of safety messages (or referents) sorted by their perceived difficulty to convert into symbols. From this list, two referents were chosen for the study, one easy ("Hot Exhaust") and one difficult ("Do Not Touch with Wet Hands"). Seventy American university students, 35 born in the U.S. and 35 born in India, were recruited to sketch symbol designs for each of the two referents. These designs were evaluated by a panel of safety professionals to identify the graphical attributes contained in each drawing, and the presences or absence of each identified attribute in a given symbol created a binary attribute matrix for each referent. These matrices were summed and clustered using a K-means clustering algorithm to determine the centroid values of each cluster of symbol drawings. Thirty-five attributes were identified by the panel among the "Hot Exhaust" drawings, and the clustering revealed that only three of them were present among the centroid values of each of the five identified clusters. Likewise, 28 attributes were identified for the "Do Not Touch with Wet Hands" drawings, but only five were present in the centroid values of the four clusters identified for this referent.;From these centroidal attributes, a version of the distributed interactive genetic algorithm was created for each referent. Forty-six participants, divided into four groups of 10--12 by country of origin, designed symbols using the algorithm, and the symbol most representative of each group was compared by 401 participants from around the globe to symbols generated using a traditional method and to symbols in use currently. The results indicated that for the easier referent, "Hot Exhaust", the algorithm produced symbols that performed as well or better than symbols produced by other means, including the symbol currently in use. However, for the more difficult referent, "Do Not Touch with Wet Hands", other symbols performed better than those produced by the algorithm. Additionally, the algorithm generally converged in 20 generations or less, which falls within the recommended limitations of such algorithms within the literature. However, the algorithm converged faster for U.S. and multinational groups than for groups of participants from other single nations.;In summary, the distributed interactive genetic algorithm technique showed promise as a design tool for developing symbols that perform as well or better than current design methods. Furthermore, the algorithm's performance may vary depending on the difficulty level of the referent tested as well as on the composition of the participant groups used in the design process. Further research is needed to confirm and characterize these relationships.
机译:安全警告在通过产品标签和环境标志传达风险方面起着重要作用。随着美国文化和语言的多样化以及大多数行业的全球化,人们越来越重视通过符号和其他非书面形式来传达这种风险。 ANSI和ISO均已开发出自愿性标准,用于生产和评估警告标志,但发现许多当前正在使用的标志在这些标准中的理解和有效性准则方面存在缺陷。在其他情况下,常用符号完全没有经过有效性评估。因此,仍然需要生产显示出能有效地向多元文化,多语言,全球社会传达风险的警告符号。尽管ANSI和ISO标准未能指定开发符号设计的技术,但从文献中发现了三种技术。在这三种方法中,焦点小组方法被其开发人员认为是产生高质量符号设计的最有效方法,因为与其他任何一种技术相比,它在设计过程的更多方面涉及符号的实际用户。焦点小组方法要求人类参与者将许多设计分类并过滤为单个提议的符号。这种搜索任务非常适合机器计算,并且本研究将人类设计生成和合并的焦点组方法建模为分布式交互式遗传算法,该算法将使用来自一群人类用户的简单同时反馈来评估和生成设计。文献揭示了先前研究中用于设计安全符号的类似交互式进化计算算法,尽管该算法仅使用一个参与者,但仍需要人工设计人员手工评估许多符号才能确定最佳设计。所提出的分布式交互式遗传算法将允许设计者和算法在没有设计者干预的情况下确定用户的最终设计,从而消除了设计者在设计过程中的输入。首先,对145名大学生和安全性进行了调查。专业人员确定安全消息(或目标对象)的有序列表,这些列表按他们认为要转换为符号的困难程度进行排序。从该列表中,选择了两个对象进行研究,一个简单(“疲惫”)和一个困难(“不湿手触摸”)。招募了70名美国大学生,其中35名在美国出生,而35名在印度出生,他们被征聘来为两名被告中的每一个绘制草图。安全专家小组对这些设计进行了评估,以识别每个图形中包含的图形属性,并且给定符号中每个已标识属性的存在或不存在会为每个引用对象创建一个二进制属性矩阵。使用K均值聚类算法对这些矩阵求和并进行聚类,以确定符号图形每个聚类的质心值。小组在“热排气”图形中识别了35个属性,并且聚类显示在五个已识别聚类的每个质心值中仅存在三个属性。同样,为“请勿用湿手触摸”工程图确定了28个属性,但在为该对象确定的四个聚类的质心值中仅存在五个属性。;从这些质心属性中,是分布式交互式遗传算法的一种版本是为每个参照对象创建的。 46个参与者(按原产国划分为4组,每组10--12个),使用该算法设计了符号,全球每401位参与者将使用每组最具代表性的符号与使用传统方法生成的符号进行比较,到当前正在使用的符号。结果表明,对于更容易引用的“热排气”,该算法所产生的符号比其他方式(包括当前使用的符号)所产生的符号表现更好或更好。但是,对于更困难的参考对象“请勿用湿手触摸”,其他符号的性能要优于算法生成的符号。另外,该算法通常收敛于20代或更少,这在文献中这种算法的建议限制之内。但是,该算法在美国和跨国集团中的融合速度要快于其他单个国家的参与者集团。总之,分布式交互式遗传算法技术显示出有望成为开发性能优于或优于当前设计方法的符号的设计工具。 。此外,算法的性能可能会有所不同,具体取决于所测试参考对象的难度级别以及设计过程中使用的参与者组的组成。需要进一步的研究来确认和表征这些关系。

著录项

  • 作者

    Piper, Adam Kelly.;

  • 作者单位

    Auburn University.;

  • 授予单位 Auburn University.;
  • 学科 Health Sciences Occupational Health and Safety.;Engineering Industrial.;Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 219 p.
  • 总页数 219
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:36:53

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