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Audience directed models and software design: How developer mental models of users influence the design of enterprise system features.

机译:受众导向模型和软件设计:用户的开发人员心理模型如何影响企业系统功能的设计。

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摘要

Information science research frequently seeks to discover the means by which practitioners can use information technologies (IT) to accomplish their goals. From an organizational perspective, the goal of IT is generally presumed to be an increase in individual and/or organizational performance. A successful implementation of an information technology can therefore be thought of simplistically as one in which the use of the new technology improved performance. Prior research has shown that one determinant of improved performance is how well the functionality of an organization's information technologies fits with the user's tasks. Theories relating to IT acceptance, adoption and success suggest a positive relationship between the task the user needs to accomplish and the task the software was designed to accomplish, but little has been done to explain how the IT artifact makes design intent apparent to the user.; This research examines a possible relationship between design intent and fit: namely, how the designer's mental model of an enterprise system's intended use influences the design of the functionality and appearance of the application's component features. Using a positivistic case study methodology, mental models of intended use held by seven teams of enterprise system software developers were identified and classified. These models were then related to the developers' statements about their specific design decisions. The results confirm that developers' mental models influence the design of software UI in ways that are apparent to the end-user, and supports theories that suggest that software has a "spirit" that consists in part of an intended use. The research contributes to our understanding of the source of that spirit, and identifies specific ways in which software developers bias features towards a specific type of use.
机译:信息科学研究经常寻求发现实践者可以使用信息技术(IT)来实现其目标的方法。从组织的角度来看,通常认为IT的目标是提高个人和/或组织的绩效。因此,可以简单地将信息技术的成功实施视为新技术的使用提高了性能的一种技术。先前的研究表明,提高性能的决定因素是组织信息技术的功能与用户任务的适应程度。有关IT接受,采用和成功的理论表明,用户需要完成的任务与软件要完成的任务之间存在正相关关系,但是几乎没有做过任何工作来解释IT工件如何使设计意图对用户显而易见。 ;这项研究检查了设计意图和契合度之间的可能关系:即,设计师对企业系统预期用途的心理模型如何影响功能设计和应用程序组件功能的外观。使用实证案例研究方法,确定并分类了由七个企业系统软件开发人员团队持有的预期使用的心理模型。然后,这些模型与开发人员有关其特定设计决策的陈述相关。结果证实了开发人员的思维模型以对最终用户显而易见的方式影响了软件UI的设计,并支持了一些理论,这些理论表明软件具有“精神”,这是预期用途的一部分。该研究有助于我们理解这种精神的来源,并确定软件开发人员将功能偏向特定使用类型的特定方式。

著录项

  • 作者

    Guthrie, Rand Weston.;

  • 作者单位

    The Claremont Graduate University.;

  • 授予单位 The Claremont Graduate University.;
  • 学科 Information Science.; Computer Science.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 272 p.
  • 总页数 272
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 信息与知识传播;自动化技术、计算机技术;
  • 关键词

  • 入库时间 2022-08-17 11:38:39

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