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The effects of generative learning strategy prompts and metacognitive feedback on learners' self-regulation, generation process, and achievement.

机译:生成学习策略提示和元认知反馈对学习者的自我调节,生成过程和成就的影响。

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摘要

Instructional designers need to understand the internal processes of learning, identify learners' cognitive difficulties with those processes, and create strategies to help learners overcome those difficulties. Generative learning theory, one conception of human learning about cognitive functioning and process, emphasizes that meaningful learning occurs from the learner's creation of understanding about the information (Wittrock, 1992). The essence of this generative learning theory is that learners need to selectively attend to events and to actually create relationships and meaning from the events.;However, this learning process is not always easy nor is it unconscious for learners, specifically in computer-based learning environments. Computer-based learning environments, such as hypermedia and web-based instruction, require learners to increase control, both cognitively and metacognitively, over what and how they learn. Accordingly learners may need more support and guidance, to help them use cognitive learning strategies, monitor their understanding, and refine their learning process. Prompting learners to use generative learning strategies may increase the frequency of their using appropriate learning strategies which may improve learning when learners use those strategies. Also, providing feedback about their metacognitive processes can guide learners to assess the suitability of cognitive strategies employed and to refine the learning strategies they use. As a result, learning should be enhanced.;Therefore, this study examined the effects of generative learning strategy prompts and metacognitive feedback and the mediation effects of learners' self-regulation and use of generative learning strategies on their learning.;In the spring of 2008, 223 undergraduate students, enrolled in general education courses in a large land grant university in the northeastern United States, participated in this study. The participants were randomly assigned to three treatment groups: static visualized instruction with generative learning strategy tools as control group (T1), static visualized instruction with generative learning strategy tools and prompts (T2), and static visualized instruction with generative learning strategy tools and prompts with metacognitive feedback (T3).;The study included a prior knowledge pre test and a post self-regulation survey measuring cognitive and metacognitive control. Two criterion tests measuring recall and comprehension served as post-tests. The study also measured the quality of learners' overt use of generative learning strategies. The primary statistical analysis method was Structural Equation Modeling (SEM) to analyze the treatments and their mediation effects.;The study found that the participants who were given generative learning strategy prompts with metacognitive feedback scored significantly higher in self-regulation, the quality of generative learning strategy use, and recall and comprehension after controlling for their prior domain knowledge than the participants who were given only generative learning strategy tools. Furthermore, generative learning strategy prompts with metacognitive feedback had indirect effects on learners' recall and comprehension through learners' use of generative learning strategies, and on learners' use of generative learning strategies through learners' self-regulation. This result supported the mediation processes of self-regulation and the use of generative learning strategies.;This study found positive effects from the use of metacognitive feedback in generative learning. This suggests that instructional designers or teachers should provide cognitive and metacognitive prompts while learners study. This study also answers the questions regarding what should be supported to improve students' learning and how to provide appropriate supports. Finally, this study contributes to educational research practice by demonstrating how to gather and analyze overt evidence of learners' actual interactions with the instructional interventions and by illustrating an application of Structural Equation Modeling for experimental research to understanding intervening processes of learning. This approach may stimulate future research in instructional design and development for more complex, technology-enriched learning environments.
机译:教学设计人员需要了解学习的内部过程,用这些过程识别学习者的认知困难,并制定策略来帮助学习者克服这些困难。生成性学习理论是人类关于认知功能和过程的一种学习概念,它强调有意义的学习源于学习者对信息的理解(Wittrock,1992)。这种生成型学习理论的本质是,学习者需要选择性地关注事件并从事件中实际创建关系和意义;然而,这种学习过程并不总是容易的,对于学习者而言它也不是无意识的,特别是在基于计算机的学习中环境。基于计算机的学习环境(例如超媒体和基于Web的教学)要求学习者在认知和元认知上增强对学习内容和方式的控制。因此,学习者可能需要更多的支持和指导,以帮助他们使用认知学习策略,监控他们的理解并完善他们的学习过程。促使学习者使用生成式学习策略可能会增加其使用适当学习策略的频率,这可能会在学习者使用这些策略时改善学习。同样,提供有关其元认知过程的反馈可以指导学习者评估所采用的认知策略的适用性,并完善他们使用的学习策略。因此,本研究探讨了生成学习策略提示和元认知反馈的影响,以及学习者自我调节和使用生成学习策略对他们学习的中介作用。 2008年,在美国东北的一所大型土地赠款大学就读的通识教育课程的223名本科生参加了这项研究。参与者被随机分为三个治疗组:使用生成学习策略工具作为对照组的静态可视化教学(T1),使用生成学习策略工具和提示的静态可视化教学(T2)和使用生成学习策略工具和提示的静态可视化教学带有元认知反馈(T3)。该研究包括先验知识预测试和事后自我调节调查,以测量认知和元认知控制。两项测试回想力和理解力的标准测试用作后测。该研究还测量了学习者公开使用生成学习策略的质量。主要的统计分析方法是使用结构方程模型(SEM)来分析治疗方法及其介导作用。研究发现,具有生成学习策略提示并带有元认知反馈的参与者在自我调节,生成质量方面得分较高学习策略的使用,以及控制后的回忆和理解力,而不是只提供生成性学习策略工具的参与者。此外,具有元认知反馈的生成学习策略提示通过学习者使用生成学习策略对学习者的回忆和理解产生间接影响,并通过学习者的自我调节对学习者使用生成学习策略产生间接影响。这一结果支持自我调节的中介过程和生成性学习策略的使用。本研究发现了元认知反馈在生成性学习中的积极作用。这表明教学设计者或教师应在学习者学习时提供认知和元认知提示。这项研究还回答了有关应提供哪些支持以改善学生的学习以及如何提供适当支持的问题。最后,本研究通过演示如何收集和分析学习者与教学干预实际互动的明显证据,并说明结构方程模型在实验研究中理解学习​​过程的应用,为教育研究实践做出了贡献。这种方法可能会刺激将来在教学设计和开发中进行更复杂,技术含量更高的学习环境的研究。

著录项

  • 作者

    Lee, Hyeon Woo.;

  • 作者单位

    The Pennsylvania State University.;

  • 授予单位 The Pennsylvania State University.;
  • 学科 Education Technology of.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 180 p.
  • 总页数 180
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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