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Cursed by knowledge in a gambling task: A perspective taking test.

机译:在博彩业中被知识所诅咒:接受测试的观点。

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摘要

The "curse of knowledge" describes instances in which our privileged knowledge leads us overestimate a naive individual's knowledge. This thesis sought to demonstrate this bias in a gambling task and to explore possible individual differences mediating it. In the gambling task, a player saw ten cards faced down and decided how many to turn knowing that nine of the cards would earn them a dollar each but one card---the disaster card---would result in bankruptcy. Dealers either knew or did not know the disaster card's true location. Subsequently, dealers reported how many cards they would turn if they were the player. Knowledgeable dealers failed to exhibit a curse of knowledge, choosing no more cards than ignorant dealers. Individual differences in inhibitory control, perspective-taking (false belief task), and hindsight bias did not relate to curse of knowledge. Limitations of this study and future directions are discussed.
机译:“知识的诅咒”描述了一些实例,在这些实例中,我们的特权知识导致我们高估了天真的个人的知识。本文试图证明这种在赌博任务中的偏见,并探索可能的个体差异来调解它。在赌博任务中,一名玩家看到十张卡面朝下,决定知道几张卡将使他们每人赚一美元,但一张卡(灾难卡)将导致破产,因此决定转身多少。经销商知道或不知道灾难卡的真实位置。随后,发牌人报告了如果他们是玩家将转多少张牌。知识渊博的发牌人没有表现出对知识的诅咒,选择的牌不多于无知的发牌人。抑制控制,采取观点(错误信念任务)和事后偏见方面的个体差异与知识的诅咒无关。讨论了这项研究的局限性和未来的方向。

著录项

  • 作者

    Corser, Ryan J.;

  • 作者单位

    Villanova University.;

  • 授予单位 Villanova University.;
  • 学科 Psychology Social.;Psychology Cognitive.
  • 学位 M.S.
  • 年度 2009
  • 页码 71 p.
  • 总页数 71
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 社会心理、社会行为;心理学;
  • 关键词

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