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Characterization of pavement surface texture using photometric stereo techniques.

机译:使用光度立体技术表征路面表面纹理。

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摘要

The objective of the thesis is to reconstruct the three-dimensional shape of the pavement surface texture from its intensity images. The thesis is concerned with the recovery of pavement surface texture using photometric stereo techniques. A four-source photometric stereo system and associated software to eliminate specular and shadow contributions is developed. Laboratory and field testing is performed to characterize pavement surfaces and correlate different parameters to potentially predict the noise and friction caused by the interaction of tires and pavement.The digital camera captures all images under manual exposure mode where illumination, zoom, focus, shutter speed, aperture and exposure are set to fixed values so that the changes in image intensities are independent of camera settings. The scene is isolated from ambient lights so that the changes in pixel intensities are caused only by surface orientation and reflectance properties. The apparatus must be positioned on the pavement surface for the duration required to capture four images of the surface illuminated from four angles.The four-source photometric stereo system is used for the purpose of overcoming specular distortion and shadow effects. While three light sources are sufficient to recover surface heights, the fourth source provides redundancy and it is used to detect and correct the specular and shadow effects. In this case, the fourth source can be used to recover the surface heights. In the same manner, a shadow appears in one of the three images when an object blocks the incident rays from reaching a certain area. Images with high specularity or shadowing contributions are excluded from the surface recovery procedure.An image processing algorithm is developed for computing surface orientations from image intensities. The ability of the prototype systems to detect a specular effect is assessed by testing synthetic and real surfaces. A known dimensional sphere with/without a specular surface is tested to validate the algorithm. Results show that the system successfully detects a specular contribution. After eliminating specular and shadow contributions, the surface heights are recovered by integrating the surface orientation using global integration. The algorithm also computes surface texture indicators: the mean profile depth and the root mean square roughness.Two prototypes of four-source photometric stereo system are presented. In the first prototype, a digital still camera and four light sources are mounted in a retractable frame to allow height and angle adjustment of the light sources. Each light source is mounted at the center of one of the frame sides so that the sample is illuminated from four azimuth angles: tau = 0°, 90°, 180° and 270°. The entire system is enclosed in a covered box that isolates the sample from the ambient light.Finally, two types of field experiments are conducted using a second prototype (PhotoTexture 2.0) to show the possible applications of PhotoTexture. An airport runway has been tested to examine the relationship between friction and the proposed three-dimensional texture indicators. Also, a tollway has been tested to evaluate the ability of the system to detect texturing grooves. Results show that the photometric stereo system is a promising technique that can be used to improve the understanding of pavement surface characteristics and their relationship with tire/pavement noise and friction. (Abstract shortened by UMI.)
机译:本文的目的是从强度表面图像重建路面表面纹理的三维形状。本文涉及利用光度立体技术恢复路面表面纹理。开发了一种用于消除镜面反射和阴影影响的四源光度学立体系统和相关软件。进行实验室和现场测试以表征路面表面并关联不同参数,以潜在预测轮胎和路面相互作用所引起的噪声和摩擦。数码相机在手动曝光模式下捕获所有图像,包括照明,变焦,聚焦,快门速度,光圈和曝光设置为固定值,以便图像强度的变化与相机设置无关。场景与环境光隔离,因此像素强度的变化仅由表面方向和反射率属性引起。必须将设备放置在人行道表面上,以捕获从四个角度照亮的四个表面图像所需的持续时间。使用四源光度立体系统来克服镜面反射和阴影效果。尽管三个光源足以恢复表面高度,但第四个光源提供了冗余,可用于检测和校正镜面反射和阴影效果。在这种情况下,第四源可用于恢复表面高度。以相同的方式,当物体阻挡入射光线到达特定区域时,在三个图像之一中会出现阴影。具有高镜面度或阴影贡献的图像被排除在表面恢复程序之外。开发了一种图像处理算法,用于根据图像强度计算表面方向。原型系统检测镜面反射效果的能力是通过测试合成表面和真实表面来评估的。测试具有/不具有镜面的已知球体,以验证算法。结果表明,该系统成功检测到镜面反射贡献。消除镜面反射和阴影影响后,可通过使用全局积分对表面方向进行积分来恢复表面高度。该算法还计算了表面纹理指标:平均轮廓深度和均方根粗糙度。提出了两个四光源光度立体系统原型。在第一个原型中,数码相机和四个光源安装在可伸缩框架中,以允许调整光源的高度和角度。每个光源都安装在框架侧面之一的中央,以便从四个方位角照亮样本:tau = 0度,90度,180度和270度。整个系统封闭在一个有盖的盒子中,该盒子将样品与环境光隔离。最后,使用第二个原型(PhotoTexture 2.0)进行了两种类型的现场实验,以展示PhotoTexture的可能应用。已测试了机场跑道,以检查摩擦力与拟议的三维质感指标之间的关系。而且,已经对收费公路进行了测试,以评估系统检测纹理凹槽的能力。结果表明,光度立体系统是一种很有前途的技术,可用于增进对路面表面特性及其与轮胎/路面噪声和摩擦的关系的理解。 (摘要由UMI缩短。)

著录项

  • 作者

    El Gendy, Amin.;

  • 作者单位

    University of Manitoba (Canada).;

  • 授予单位 University of Manitoba (Canada).;
  • 学科 Engineering Civil.Computer Science.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 223 p.
  • 总页数 223
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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