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Marketing Feasibility Study for Creating a Home-Based Publishing Business.

机译:创建家庭出版业务的市场营销可行性研究。

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摘要

Technology has significantly changed the print publishing industry. Online publishing, self-publishing, and digital technology have simplified the creation, printing, marketing and distribution of various types of books (Hetherington, 2014). These technology changes have created opportunities and challenges for individuals and small businesses entering the publishing market. This study explores the feasibility of entering the book publishing market with a word game product. Results from a literature review, in-person interviews, and an external environmental scan are applied to Porter's (1980) five forces model as the framework for identifying and analyzing competitive forces within the word game publishing industry. Results from this research are used to determine whether or not it is feasible to create a home-based publishing business for entry into the word game market.
机译:技术极大地改变了印刷出版业。在线出版,自我出版和数字技术简化了各种类型书籍的创作,印刷,营销和分发(Hetherington,2014)。这些技术变化为个人和小型企业进入出版市场创造了机遇和挑战。这项研究探讨了使用文字游戏产品进入图书出版市场的可行性。来自文献回顾,面对面访谈和外部环境扫描的结果被应用到Porter(1980)的五种力模型中,作为识别和分析文字游戏出版行业内竞争力的框架。这项研究的结果用于确定创建家庭出版业务以进入文字游戏市场是否可行。

著录项

  • 作者

    Sikkink, Jill I.;

  • 作者单位

    The College of St. Scholastica.;

  • 授予单位 The College of St. Scholastica.;
  • 学科 Management.;Marketing.
  • 学位 M.A.
  • 年度 2017
  • 页码 47 p.
  • 总页数 47
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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