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Visual feedback in balance rehabilitation using inexpensive gaming peripherals.

机译:使用廉价的游戏外围设备进行平衡恢复时的视觉反馈。

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摘要

Balance retraining is a critical part of rehabilitation for many individuals following neurotrauma such as stroke. This work focuses on implementation of visual feedback in balance therapy with the ultimate goal of improving the efficacy of clinical balance rehabilitation. Using the custom-built WeHab balance rehabilitation software tool, this work examines strategies for implementing visual feedback, as well as interpretation of balance information based on mediolateral weight shifting. By focusing on the Nintendo RTM Wii Balance Board gaming peripheral, which is inexpensive and widely available, this work has the potential to enable visual feedback for balance therapy in both clinical and home settings.;One-hundred twenty-two young, healthy subjects between the ages of 17 and 22 participated in two studies of visual feedback design strategy. The first study examined the effects of feedback arrangement (direct center of pressure vs. mediolateral weight distribution), numeric feedback, and dimensionality, while the second study investigated implementation of feedback based on smoothed and filtered center of pressure information. Together, these studies demonstrated that feedback design has a significant impact on subject performance in both quiet standing and mediolateral weight-shifting balance tasks.;Using mediolateral weight-shifting data from the young, healthy subjects in the first study, balance control parameters were obtained by matching experimental balance performance to simulated results using an inverted pendulum model. The close matching obtained across all subjects indicated the usefulness of this novel application of the simple model in examining mediolateral weight shifting. Additionally, this modeling study incorporated a novel non-minimum phase behavior metric in classifying subject weight-shifting performance.;In addition to its use in a research setting, the WeHab system has been deployed to five local balance therapy facilities. Preliminary examination of the data from clinical sessions indicates that instrumentation of clinical balance therapy could provide a method for quicker balance assessment and quantitative insight into patient balance performance. Additionally, comparison of clinical data with data from the young, healthy subjects and 13 age-matched subjects demonstrates differences between the subject populations that should be explored further in future work.
机译:平衡训练是许多神经外伤(例如中风)患者康复的关键部分。这项工作的重点是在平衡疗法中实施视觉反馈,其最终目的是提高临床平衡康复的功效。使用定制的WeHab平衡康复软件工具,这项工作研究了实施视觉反馈的策略,以及基于中外侧重量变化的平衡信息解释。通过专注于价格低廉且广泛使用的Nintendo RTM Wii平衡板游戏外设,这项工作有可能为临床和家庭环境中的平衡疗法提供视觉反馈。一百二十二名年轻,健康的受试者17和22岁分别参加了视觉反馈设计策略的两项研究。第一项研究检查了反馈安排(直接压力中心对中侧重量分布),数字反馈和尺寸的影响,而第二项研究研究了基于平滑和过滤后的压力中心信息的反馈实施。总之,这些研究表明,反馈设计在安静站立和中外侧举重平衡任务中均对受试者的表现产生重大影响。;在第一项研究中,使用来自年轻健康受试者的中外侧举重数据,获得了平衡控制参数通过使用倒立摆模型将实验平衡性能与模拟结果进行匹配。在所有受试者中获得的紧密匹配表明,该简单模型的新颖应用在检查中外侧重量变化中的有用性。此外,该建模研究还采用了一种新颖的非最小相行为指标来对受试者的体重转移表现进行分类。除了在研究环境中使用外,WeHab系统还已部署到五个局部平衡疗法设施中。对临床会议数据的初步检查表明,临床平衡疗法的仪器可提供一种更快地进行平衡评估和定量了解患者平衡表现的方法。此外,将临床数据与年轻,健康受试者和13个年龄相匹配的受试者的数据进行比较,表明受试者群体之间的差异,应在以后的工作中进一步探讨。

著录项

  • 作者

    Kennedy, Michael Warren.;

  • 作者单位

    University of Notre Dame.;

  • 授予单位 University of Notre Dame.;
  • 学科 Engineering Mechanical.
  • 学位 Ph.D.
  • 年度 2014
  • 页码 240 p.
  • 总页数 240
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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