首页> 外文学位 >Revisiting Julius Caesar battles with linguistic geometry.
【24h】

Revisiting Julius Caesar battles with linguistic geometry.

机译:回顾凯撒大帝与语言几何学的斗争。

获取原文
获取原文并翻译 | 示例

摘要

Linguistic geometry (LG) is a kind of game theory scalable to the level of the real life systems including defense systems. The outcomes of LG based applications have been shown great power and advanced solutions. It was suggested that "LG is a mathematical model of human thinking about armed conflict, a mental reality that existed for thousands of years." [1]. It happened that to discover efficient warfare methodologies, chess game, was used. This game was invented 1.5--2 thousand years ago. As a way to validate the above hypothesis, power of LG software should be demonstrated on ancient wars that occurred before times when the game of chess was invented [1], [2]. An extensive LG-based theoretical analysis of these ancient wars should be done to show that the LG-based software outcome is similar to the actual historical events. In this work, we present an LG-based analysis of the events that happened between the armies led by Julius Caesar and Vercingetorix. These events include the Battle of Gergovia and Siege of Alesia, the Roman decisive victory, during the Gallic Wars. Two versions of LG, namely, the Roman LG and the Gallic LG will be demonstrated.;[1] B. Stilman et al., "Revisiting History with Linguistic Geometry," ISAST Trans. on Computers and Intelligent System s, vol. 2, no. 2, pp. 22--38, Oct. 2010. [2] B. Stilman et al., "The Primary Language of Ancient Battles," Int. J. of Machine Learning and Cybernetics, Springer, vol. 2, no. 3, pp. 157--176, 2011.
机译:语言几何(LG)是一种可扩展到包括防御系统在内的现实生活系统水平的博弈论。基于LG的应用的成果已显示出强大的功能和先进的解决方案。有人提出“ LG是人类思考武装冲突的数学模型,武装冲突是存在了数千年的一种心理现实。” [1]。碰巧发现了有效的作战方法,即象棋游戏。该游戏是1.5--2 000年前发明的。作为验证上述假设的一种方法,应该在发明国际象棋游戏之前的古代战争中证明LG软件的强大功能[1],[2]。应该对这些古代战争进行基于LG的广泛理论分析,以表明基于LG的软件成果与实际历史事件相似。在这项工作中,我们对由尤利乌斯·凯撒(Julius Caesar)和Vercingetorix领导的军队之间发生的事件进行了基于LG的分析。这些事件包括高卢战争期间罗马人的决定性胜利:格罗戈维亚战役和埃莱西亚围困战。将演示LG的两个版本,即罗马LG和高卢LG。[1] B. Stilman等人,“用语言几何学回顾历史”,ISAST Trans。在计算机和智能系统上,第一卷。 2,没有[2] B. Stilman等人,“古代战争的主要语言”,《诠释学》,第2卷,第22--38页,2010年10月。 J. of Machine Learning and Cyber​​netics,Springer,第一卷。 2,没有3,157--176页,2011。

著录项

  • 作者

    Alhinti, Lubna Ahmad.;

  • 作者单位

    University of Colorado at Denver.;

  • 授予单位 University of Colorado at Denver.;
  • 学科 Computer science.;Ancient history.
  • 学位 M.S.
  • 年度 2014
  • 页码 38 p.
  • 总页数 38
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 石油、天然气工业;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号