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Global On-line, Interactive and Simulated Learning Techniques via BIRS

机译:通过BIRS的全球在线,交互式和模拟学习技术

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摘要

Role-playing simulations have been effective techniques to encourage global skills in the engineering and design classrooms. May, Wold and Moore (2014), defined global skills as student display of respect, recognition, adjustment and integration. Gray, Debs, Exter, and Krause (2016), took this one step further and looked-for empathy in the design classroom. This has yet to be realized in the regulatory science education realm. Therefore, there is a need for on-line, interactive regulatory science education focusing on global skill outcomes. To assess the gap, four sets of data are collected. The first set was a review of evaluations from a regulatory science course teaching documents and dialogues necessary for drug and device approvals. The evaluations stated that more global skills, problem-solving and innovation needed to be a part of the curricula. The course was reformatted and an interactive simulation called the BIRS Experience included. The second data set came from the student's final assignments after the BIRS Experience was delivered. The assignments were analyzed for global skills and creative inquiry movements. The students participating in the BIRS Experience were both from the United States and Tanzania. Both sets of participants again answered questions after a regulatory intelligence workshop. This was the third data set. The comments from the questionnaire were analyzed for global skills and creative inquiry movements. The fourth data set was answers to a world cafe experience delivered at a quality and regulatory affairs summit. In this case, the participants were working professionals asked what competencies were needed for the regulatory science discipline moving forward, again, comments were analyzed for global skills and creative inquiry movements. The theme of needing both global skills and creative inquiry movements was consistent in all four data sets.
机译:角色扮演模拟是鼓励工程和设计教室中全球技能的有效技术。 May,Wold and Moore(2014)将全球技能定义为学生对尊重,认可,调整和融合的展示。 Gray,Debs,Exter和Krause(2016)进一步迈出了这一步,并在设计教室中寻求同理心。这在监管科学教育领域尚未实现。因此,需要针对全球技能成果的在线交互式监管科学教育。为了评估差距,收集了四组数据。第一组是对来自监管科学课程的教学文件和药品和器械批准所必需的对话的评估的回顾。评估表明,更多的全球技能,解决问题和创新需要成为课程的一部分。重新设置了课程的格式,并包括一个称为BIRS体验的交互式模拟。第二组数据来自BIRS体验发布后学生的最终作业。分析了作业​​的全球技能和创造性探究运动。参加BIRS体验的学生分别来自美国和坦桑尼亚。在监管情报研讨会之后,两组参与者都再次回答了问题。这是第三个数据集。分析了问卷中的评论,以了解全球技能和创造性探究运动。第四个数据集是在质量和法规事务峰会上提供的世界咖啡馆体验的答案。在这种情况下,参与者是专业工作人员,他们询问监管科学学科向前发展需要哪些能力,再次分析了针对全球技能和创造性询问运动的评论。在这四个数据集中,需要全球技能和创造性查询运动的主题是一致的。

著录项

  • 作者

    Fourman, Janet L.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Educational technology.;Higher education.
  • 学位 Ph.D.
  • 年度 2018
  • 页码 218 p.
  • 总页数 218
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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