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Modeling and performance analysis of distributed computer networks with differentiated services.

机译:具有差异化服务的分布式计算机网络的建模和性能分析。

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摘要

A network with differentiated services guarantees the provision of Quality of service (QoS) for different traffic classes by incorporating various class-based scheduling disciplines. Recently, there has been interest in the study of network performance modeling in networks with differentiated services. In particular, the performance modeling of differentiated service networks in distributed architectures has attracted several network communities. The heterogeneity of user traffic can have major impact on the overall performance of resource allocation problems in computer networks. This work aims at shedding light on the performance modeling of distributed wired and wireless environments with differentiated services. We study the performance of priority-based distributed schemes for several important network applications: (i) network routing (load balancing) in wired network (ii) network selection in wireless environment (iii) scheduling in Body Area Networks and (vi) Interference mitigation scheme for Wireless Body Area Networks. We will utilize Game-theoretic models to model the interaction between network entities and evaluate the system performance analytically and empirically. Our main objective is to investigate the degree in which various service differentiation mechanisms have impact on the overall performance of distributed networks. We analyze several important equilibria properties such as existence, convergence time, and inefficiency for the studied network scenarios.;First, we study a network of parallel links where each link incorporates General Processor Sharing (GPS) scheduling mechanism. Using the non-cooperative game model, we investigate the existence and uniqueness of equilibrium points. We study the efficiency of equilibria by deriving an upper bound on the Price of Anarchy (PoA). Finally, we utilize the simulation to compare our PoA bound with actual bound.;Second, we study wireless network selection in a distributed environment with Discriminatory Processor Sharing (DPS) scheduling discipline. We consider a set of wireless clients in a network composed of multiple base stations with differentiated services. The goal of each wireless client is to assign itself to a wireless base station that gives the higher throughput. We formulate the interaction between clients as a weighted congestion game and investigate the existence of equilibria. We give several regimes under which the equilibrium is guaranteed to exist. These regimes are implemented either on the base stations or wireless clients. Furthermore, we derive several upper bounds on the equilibrium convergence time and give an extensive simulation to evaluate our results.;Third, we consider the interaction between autonomous Wireless Body Area Networks (WBAN) in a crowded environment such as hospital. We propose a distributed approach that mitigates the inter-WBAN interference using the game theory models. The interaction between WBANs is modeled as an infinite repeated game. We propose a "grim" strategy with Subgame Perfect Equilibrium (SPE) property under specific conditions. Furthermore, we investigate the equilibrium by comparing that to a sub-optimal Pareto strategy. We test our results using a specific simulator designed for WBAN.;Finally, we propose a new QoS framework for WBAN architecture. The goal of this framework is to implement a separate QoS layer in the design of WBAN stack protocol so that it becomes independent of the application layer. The framework offers an application profile interface where each application can submit its QoS requirements.
机译:具有差异化服务的网络通过合并各种基于类的调度规则,可以确保为不同的通信量类别提供服务质量(QoS)。近来,对具有区分服务的网络中的网络性能建模的研究引起了兴趣。特别是,分布式体系结构中差异化服务网络的性能建模吸引了一些网络社区。用户流量的异质性可能会对计算机网络中资源分配问题的总体性能产生重大影响。这项工作旨在阐明具有差异化服务的分布式有线和无线环境的性能模型。我们研究了针对几种重要网络应用的基于优先级的分布式方案的性能:(i)有线网络中的网络路由(负载平衡)(ii)无线环境中的网络选择(iii)人体局域网中的调度和(vi)缓解干扰无线人体局域网的方案。我们将利用博弈论模型对网络实体之间的交互进行建模,并通过分析和经验评估系统性能。我们的主要目标是研究各种服务差异化机制对分布式网络的整体性能的影响程度。对于所研究的网络场景,我们分析了几个重要的平衡属性,例如存在性,收敛时间和效率低下。首先,我们研究了并行链接网络,其中每个链接都包含通用处理器共享(GPS)调度机制。使用非合作博弈模型,我们研究了平衡点的存在和唯一性。我们通过推导无政府定价(PoA)的上限来研究均衡效率。最后,我们利用仿真将PoA绑定与实际绑定进行比较。其次,我们使用区分处理器共享(DPS)调度规则研究分布式环境中的无线网络选择。我们考虑由具有不同服务的多个基站组成的网络中的一组无线客户端。每个无线客户端的目标是将自己分配给具有更高吞吐量的无线基站。我们将客户之间的互动公式化为加权拥塞博弈,并研究均衡的存在。我们给出了保证存在均衡的几种机制。这些机制可以在基站或无线客户端上实现。此外,我们得出了平衡收敛时间的几个上限,并进行了广泛的仿真以评估我们的结果。第三,我们考虑了在诸如医院等拥挤环境中自主无线人体局域网(WBAN)之间的相互作用。我们提出了一种使用博弈论模型减轻WBAN间干扰的分布式方法。 WBAN之间的交互被建模为无限重复博弈。我们提出了在特定条件下具有子博弈完美平衡(SPE)属性的“抢手”策略。此外,我们通过将平衡与次优帕累托策略进行比较来研究平衡。我们使用专门为WBAN设计的模拟器测试结果。最后,我们为WBAN体系结构提出了一个新的QoS框架。该框架的目标是在WBAN堆栈协议的设计中实现一个单独的QoS层,以使其独立于应用程序层。该框架提供了一个应用程序配置文件界面,每个应用程序都可以在其中提交其QoS要求。

著录项

  • 作者

    Monsef, Ehsan.;

  • 作者单位

    Illinois Institute of Technology.;

  • 授予单位 Illinois Institute of Technology.;
  • 学科 Computer engineering.;Computer science.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 127 p.
  • 总页数 127
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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