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Influence of usability and user experience on user performance.

机译:可用性和用户体验对用户性能的影响。

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摘要

The focus of this thesis is laid on examining the influence of usability as well as user experience characteristics on the user performance of business web applications. Therefore, characteristics such as satisfaction, enjoyment and intuitiveness are examined as well as evaluation methods in form of standardized questionnaires such as the System Usability Scale (SUS), AttrakDiff2 and INTUI are applied in order to evaluate the mentioned elements. For measuring user performance, the Keystroke-Level Model (K-LM) and the MUSiC Performance Measurement Method are applied.;The study in this thesis is based on two different versions of a CMS system which have been modified in relation to literature based heuristics and standards concerning usability and UX. The goal has been that both versions were perceived as different concerning the design but not the functionality. Subsequently, test subjects needed to solve certain tasks on both system versions in a time span of two weeks. Moreover, each usability session has been followed by the mentioned questionnaires and a post-evaluation interview.;Concerning this study, no influence of satisfaction, enjoyment or intuitiveness on the user performance can be identified with certainty. Nevertheless, according to the interview sessions and the evaluated literature, tendencies appear. This includes factors such as acceptability and willingness to use. Subsequently, this study can state that satisfaction and enjoyment could promote an autonomous learning approach of users which causes a shorter learning period and a higher retention over time which has further influence on the overall user performance.
机译:本文的重点在于研究可用性以及用户体验特征对业务Web应用程序用户性能的影响。因此,检查了诸如满意度,娱乐性和直觉性之类的特征,并以标准化调查表的形式(例如系统可用性量表(SUS),AttrakDiff2和INTUI)评估了评估方法,以评估上述要素。为了测量用户性能,使用了击键级模型(K-LM)和MUSiC性能测量方法。;本文的研究基于CMS系统的两个不同版本,这些版本已针对基于文献的启发式方法进行了修改有关可用性和用户体验的标准。目的是使两个版本在设计而非功能上都被认为是不同的。随后,测试对象需要在两周的时间内解决两个系统版本上的某些任务。此外,在每个可用性会议之后都提到了调查表和评估后的访谈。关于此研究,无法确定满意度,娱乐性或直观性对用户性能的影响。但是,根据访谈和评估的文献,仍会出现趋势。这包括诸如可接受性和使用意愿之类的因素。随后,该研究可以指出,满意度和娱乐性可以促进用户的自主学习方法,从而导致学习时间缩短,随着时间的流逝具有更高的保留率,这进一步影响了总体用户性能。

著录项

  • 作者

    Henoekl, Clemens.;

  • 作者单位

    University of Nebraska at Omaha.;

  • 授予单位 University of Nebraska at Omaha.;
  • 学科 Information technology.;Computer science.
  • 学位 M.S.
  • 年度 2015
  • 页码 242 p.
  • 总页数 242
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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