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Playing with time: Interacting with timed musical machines.

机译:与时间一起玩:与定时音乐机互动。

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摘要

Machines that capture and play back sound invariably influence the many ways that music is composed and performed. This symbiotic relationship is manifest in the turntablist virtuosically navigating the sounds engraved on a record, the guitarist generating overlapping rhythmic patterns and loops with a delay pedal, and the electronic musician manipulating and triggering samples live on a laptop. The tools and techniques used to record, edit, sequence, and play sound inevitably percolate into live music-making practices in the form of timed musical machines. These virtual machines involve both software and hardware, and incorporate varying degrees of automation, sound manipulation, and physical performance-based control.;This dissertation outlines the basic digital tools that comprise these virtual machines, providing examples of software to illustrate the underlying mechanisms, and identifying strategies for how to interact with them in musically meaningful ways.;The introduction frames the discussion with two contrasting anecdotes of interactions with recording and playback technology, and identifies the key components of timed musical machines. The first chapter investigates the ways that recorded sound is understood and manipulated as an object, first in the general case and then in applications that are unique to the digital medium. The second chapter identifies the specific building blocks and corresponding programming strategies of three classes of timed musical machines: sound file granulation, delays, and phase vocoders. Each category includes examples in the form of accompanying software. Finally, the third chapter presents freezing time as a case study to highlight the techniques used to manipulate the sound object and to identify some of the perceptual shifts that timed musical machines create in the ways of attending to musical sound.;Since software-based timed musical machines operate on the micro-time scale, this analysis includes an investigation into the layer of automation and control that exists between lower-level processes and more direct user input. The discussion therefore includes an examination into editing and automation techniques derived from digital audio workstations and computer music programming environments, as well as an investigation into object-based compositional structures developed by the composer Gyorgy Ligeti.
机译:捕捉和播放声音的机器始终会影响音乐的创作和演奏方式。这种共生关系体现在转盘列表上,即通过虚拟方式浏览记录在唱片上的声音,吉他手使用延迟踏板产生重叠的节奏模式和循环,以及电子音乐家操纵和触发便携式计算机上的采样。用于记录,编辑,排序和播放声音的工具和技术不可避免地会以定时音乐机的形式渗透到现场音乐制作实践中。这些虚拟机涉及软件和硬件,并结合了不同程度的自动化,声音处理和基于物理性能的控制。;本文概述了构成这些虚拟机的基本数字工具,并提供了软件示例来说明其基本机制,引言以与录音和回放技术进行交互的两个对比轶事来框架讨论,并确定了定时音乐机的关键组成部分。第一章探讨了一般情况下,然后在数字媒体特有的应用程序中,将声音作为对象理解和处理的方式。第二章确定了三种定时音乐机的特定构建块和相应的编程策略:声音文件粒度,延迟和相位声码器。每个类别都包括附带软件形式的示例。最后,第三章以冻结时间为案例研究,以突出显示用于操纵声音对象的技术,并确定定时音乐机以聆听音乐的方式产生的一些感知变化。音乐机是在微型时间尺度上运行的,此分析包括对存在于较低级别的过程和更直接的用户输入之间的自动化和控制层的调查。因此,讨论内容包括对源自数字音频工作站和计算机音乐编程环境的编辑和自动化技术的研究,以及对作曲家Gyorgy Ligeti开发的基于对象的作品结构的研究。

著录项

  • 作者

    Kaczmarek, Konrad.;

  • 作者单位

    Princeton University.;

  • 授予单位 Princeton University.;
  • 学科 Music.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 112 p.
  • 总页数 112
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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