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Multiple windows and task complexity effects upon human-computer interface viewability and productivity.

机译:多个窗口和复杂的任务影响人机界面的可视性和生产率。

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This research postulates that windows substitute for and aid associative memory in software development and support online tools. Prior windows research asserts that windows aid or relieve short term working memory. The software engineer relies upon long term associative memory developed in work experiences in considering all software structures related to problems when fixing them. The software quality engineer, not having done the development, has no equivalent long term associative memory and finds it hard to check changes. To correctly make approvals, software quality assurance must understand the interrelationships between modules, and must rely upon documentation as a substitute for the developers' associative memories. Windows can simultaneously display all document files related to a change, aiding associative memory and freeing other cognitive resources for the work at hand.; A cognitive systems engineering model of complexity is used as a human ergonomics factor in an abstract expression of the utility of a software quality assurance human-computer interface related to complexity and three information science attributes of the visual display tube. Viewability--an originally identified information technology construct--is isolated from accessibility, which is well documented. Optimum number of windows is also considered an information technology construct dependent upon complexity. This research asserts that viewability and accessibility are fundamental constructs of the visual human-computer interface, and that optimal number of windows is a component of accessibility. The model includes concepts of Rooms and panes.; A complete, 3 x 3 factorial, partially counterbalanced, block design, with three replications of viewability and most productivity measures, tests some hypotheses resulting from propositions that multiple windows increase interface utility and software quality assurance productivity. Maximum number of windows allowed operationalizes viewability, and task complexity implements complexity. The subject pool size was 24, and up to 648 observations yielded p values much less than the significance criterion of.05 with no interactions, indicating viewability depends upon number of windows allowed, is independent of complexity and does not increase productivity. Optimal number of windows was shown to depend only upon complexity, as were productivity measures of efficiency, effectiveness and agent satisfaction.
机译:这项研究假设Windows在软件开发和支持在线工具中可以替代并辅助关联内存。先前的Windows研究断言Windows有助于或减轻短期工作记忆。软件工程师在工作经验中依靠长期的关联记忆来解决与问题相关的所有软件结构。尚未进行开发的软件质量工程师没有等效的长期关联内存,因此很难检查更改。为了正确进行批准,软件质量保证必须了解模块之间的相互关系,并且必须依靠文档来替代开发人员的关联记忆。 Windows可以同时显示与更改相关的所有文档文件,以辅助联想记忆并释放其他认知资源来处理当前的工作。在与视觉显像管的复杂性和三个信息科学属性有关的软件质量保证人机界面的效用的抽象表达中,复杂性的认知系统工程模型被用作人机工程学因素。可见性-一种最初确定的信息技术构造-与可访问性隔离开来,该文件已被充分记录。窗口的最佳数量也被认为是依赖于复杂性的信息技术构造。这项研究断言可见性和可访问性是可视化人机界面的基本结构,而最佳窗口数是可访问性的组成部分。该模型包括“房间”和“窗格”的概念。完整的3 x 3阶乘,部分平衡的块设计,具有三个可视性和大多数生产力度量的重复,可以测试由多个窗口增加界面实用程序和软件质量保证生产力的主张所引起的某些假设。允许的最大窗口数可实现可视性,而任务复杂度可实现复杂度。主题库大小为24,最多648个观察结果产生的p值远小于.05的显着性标准,并且没有交互作用,表明可见度取决于允许的窗口数,与复杂度无关,并且不会提高生产率。窗口的最佳数量显示仅取决于复杂性,效率,效率和代理商满意度的生产率度量也取决于。

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