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Gaps and garden-paths: Studies on the architecture and computational machinery of the human sentence processor.

机译:缺口和花园小径:人类句子处理器的体系结构和计算机制的研究。

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摘要

This work presents two experiments that investigate two fundamental questions regarding the nature of the human sentence processor: (1) Is the architecture of the processing system interactive or non-interactive in nature? and (2) Are computations carried out in parallel, or in a serial fashion? Both studies looked at how syntactic ambiguity is resolved in an effort to address these issues.;In the first experiment, a cross-modal lexical priming paradigm was used to examine the nature of the architecture of the processing system (i.e., interactive vs. non-interactive). The core finding was that the syntactic processing routine responsible for locating wh-gaps is insensitive to semantic considerations. Specifically, it was found that wh-phrases are reactivated in direct object position in cases where the wh-phrase is plausible as a direct object as well as when the wh-phrase is implausible as a direct object. And this effect was observed despite the fact that the matrix verbs in the sentences were three-place predicates (e.g., remind) which, based on the results of an experiment reported by Tanenhaus et al. (1989), appear to reveal interactive effects. This finding extends the evidence in support of a non-interactive characterization of the architecture of the sentence processor.;The second experiment used an all-visual, on-line, lexical priming technique in order to consider the question of parallel versus serial processing. Syntactic attachment ambiguities were investigated. The core finding was that both of the structural possibilities associated with the ambiguous (italicized) portion of sentences such as, "They told the boy that the teacher was having trouble with to leave the room," were shown to have processing consequences simultaneously. The processing consequences of one analysis was realized as a garden-path effect (as in the above sentence), while the other analysis was evidenced by a reactivation effect. This finding supports the hypothesis that computations are performed in parallel.;As a prelude to these experimental investigations, an attempt is made to highlight some issues surrounding the nature of the so-called reactivation effect--the phenomenon that is exploited in the present experiments.
机译:这项工作提出了两个实验,这些实验研究了有关人类句子处理器性质的两个基本问题:(1)处理系统的体系结构本质上是交互式还是非交互式? (2)计算是并行进行还是串行进行?两项研究都着眼于如何解决句法歧义来解决这些问题。在第一个实验中,交叉模式词汇启动范例被用来检验处理系统架构的本质(即交互与非交互)。 -互动)。核心发现是负责定位空白的句法处理例程对语义方面的内容不敏感。具体而言,发现在短语看起来像直接对象的情况下以及短语看起来像是直接对象的情况下,短语都在直接对象位置被重新激活。尽管句子中的矩阵动词是三位谓词(例如,提醒),但仍可以观察到这种效果,这是根据Tanenhaus等人报告的实验结果得出的。 (1989),似乎揭示了交互作用。这一发现扩展了支持句子处理器体系结构的非交互式特性的证据。第二个实验使用了全视觉,在线,词汇启动技术来考虑并行处理与串行处理的问题。研究了句法依恋的歧义。核心发现是,与句子的歧义(斜体)部分相关的两种结构可能性,例如“他们告诉男孩,老师在离开教室时遇到了麻烦”,被证明同时具有处理后果。一种分析的处理结果被理解为花园路径效应(如上一句话),而另一种分析则由重新激活效应证明。这一发现支持了并行执行计算的假设。作为这些实验研究的序言,尝试着重强调围绕所谓的再激活效应的性质的一些问题,即本实验中利用的现象。 。

著录项

  • 作者

    Hickok, Gregory Scott.;

  • 作者单位

    Brandeis University.;

  • 授予单位 Brandeis University.;
  • 学科 Psychology Experimental.;Language Linguistics.
  • 学位 Ph.D.
  • 年度 1992
  • 页码 120 p.
  • 总页数 120
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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