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An integrated network architecture for a high speed distributed multimedia system.

机译:用于高速分布式多媒体系统的集成网络体系结构。

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摘要

Computer communication demands for higher bandwidth and smaller delays are increasing rapidly as the march into the twenty-first century gains momentum. These demands are generated by visualization applications which model complex real time phenomena in visual form, electronic document imaging and manipulation, concurrent engineering, on-line databases and multimedia applications which integrate audio, video and data. The convergence of the computer and video worlds is leading to the emergence of a distributed multimedia environment.;This research investigates an integrated approach in the design of a high speed computer-video local area network for a distributed multimedia environment. The initial step in providing multimedia services over computer networks is to ensure bandwidth availability for these services. The bandwidth needs based on traffic generated in a distributed multimedia environment is computationally characterized by a model. This model is applied to the real-time problem of designing a backbone for a distributed multimedia environment at the NASA Classroom of the Future Program. The network incorporates legacy LANs and the latest high speed switching technologies. Performance studies have been conducted with different network topologies for various multimedia application scenarios to establish benchmarks for the operation of the network. In these performance studies it has been observed that network topologies play an important role in ensuring that sufficient bandwidth is available for multimedia traffic.;After the implementation of the network and the performance studies, it was found that for true quality of service guarantees, some modifications will have to be made in the multimedia operating systems used in client workstations. These modifications would gather knowledge of the channel between source and destination and reserve resources for multimedia communication based on specified requirements. A scheme for reserving resources in a network consisting legacy LAN and ATM is presented to guarantee quality of service for multimedia applications.
机译:随着进入二十一世纪的势头迅猛,对更高带宽和更小的延迟的计算机通信需求正在迅速增加。这些需求是由可视化应用程序产生的,这些应用程序以可视形式对复杂的实时现象进行建模,电子文档成像和处理,并发工程,在线数据库以及集成了音频,视频和数据的多媒体应用程序。计算机与视频世界的融合正导致分布式多媒体环境的出现。本研究调查了一种为分布式多媒体环境设计高速计算机视频局域网的集成方法。通过计算机网络提供多媒体服务的第一步是确保这些服务的带宽可用性。基于分布式多媒体环境中生成的流量的带宽需求由模型进行计算表征。该模型适用于在未来计划的NASA课堂上为分布式多媒体环境设计主干的实时问题。该网络结合了传统的LAN和最新的高速交换技术。已经针对各种多媒体应用场景对不同的网络拓扑进行了性能研究,以建立网络运行的基准。在这些性能研究中,已经观察到网络拓扑在确保足够的带宽可用于多媒体流量方面起着重要作用。;在网络实施和性能研究之后,发现对于真正的服务质量保证,有些客户端工作站中使用的多媒体操作系统必须进行修改。这些修改将收集源与目的地之间的信道知识,并根据指定的要求为多媒体通信保留资源。提出了一种用于在由传统LAN和ATM组成的网络中保留资源的方案,以保证多媒体应用的服务质量。

著录项

  • 作者

    Naik, Nitin Subrao.;

  • 作者单位

    Louisiana State University and Agricultural & Mechanical College.;

  • 授予单位 Louisiana State University and Agricultural & Mechanical College.;
  • 学科 Computer science.;Educational technology.;Electrical engineering.
  • 学位 Ph.D.
  • 年度 1996
  • 页码 125 p.
  • 总页数 125
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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