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The Architectural Oracles Game: A Futures Tool for architecture and design.

机译:建筑的Oracle游戏:用于建筑和设计的未来工具。

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摘要

Architecture is a dynamic, complex system that is subject to an endless number of uncontrolled variables. Such complex systems must respond and adapt to constant changing variables in order to survive in the future. The profession needs to understand these worldwide changes and their impact on architecture.;The goal of this dissertation was to help architects and designers to recognize major facets of change. This was accomplished through a gaming/simulation methodology that engaged groups of design professionals in a future-orientated architecture and design problem scenario. Specifically, a game model was designed, called "The Architectural Oracles Game," which incited three teams of architects and/or designers, in a workshop setting, to speculate about change and its consequences to the architecture profession as we move into the next millennium.;Six separate case studies, each consisting of nine design participants, were conducted. Data generated from the six game runs, in conjunction with the global futures research literature, provided the basis for five major external patterns and five internal patterns that will impact the future of architecture. The external patterns are forces aimed at professional practice that originate from outside architecture and include: (1) globalization, (2) change in corporate America, (3) advanced technology, (4) new market needs and clients, and (5) demographics. The internal patterns are forces that arise from within the profession itself. These include: (1) changing composition of architectural practice, (2) CAD changes in practice, (3) competition from other service consultants, (4) traditional versus non-traditional service offerings, and (5) continued education of the architect.;The successful execution of the game and generation of research data concerning the future of architecture and design suggests that "The Architectural Oracles Game" is a stable research instrument and can act as a "Futures Tool". It conveyed the complex and systemic gestalt of architecture, provided an awareness of key social and political elements, improved communication, and broadened participants' awareness of the future.
机译:架构是一个动态的,复杂的系统,会受到无数变量的控制。这样的复杂系统必须做出响应并适应不断变化的变量,才能在将来生存。该专业需要了解这些全球变化及其对建筑的影响。本论文的目的是帮助建筑师和设计师认识到变化的主要方面。这是通过一种游戏/模拟方法实现的,该方法使设计专业人员小组参与了面向未来的体系结构和设计问题方案。具体来说,设计了一个游戏模型,称为“ The Architecture Oracles Game”,该模型激发了三位建筑师和/或设计师团队在一个研讨会中思考在我们进入下一个千年之时的变化及其对建筑行业的影响。 ;进行了六个单独的案例研究,每个案例研究由九名设计人员组成。从六次博弈中获得的数据,再加上全球期货研究文献,为影响架构未来的五种主要外部模式和五种内部模式提供了基础。外部模式是针对专业实践的力量,其源于外部体系结构,包括:(1)全球化,(2)美国公司的变革,(3)先进技术,(4)新的市场需求和客户以及(5)人口统计信息。内部模式是从职业内部产生的力量。其中包括:(1)建筑实践的组成变化;(2)CAD的实践变化;(3)来自其他服务顾问的竞争;(4)传统与非传统服务产品;以及(5)对建筑师的继续教育。 ;游戏的成功执行以及与建筑和设计的未来有关的研究数据的产生表明,“ The Architecture Oracles Game”是一种稳定的研究工具,可以充当“ Futures Tool”。它传达了复杂而系统的建筑格式,提供了对关键社会和政治要素的认识,改善了沟通,并扩大了参与者对未来的认识。

著录项

  • 作者

    Munski, Mary-Margaret.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Architecture.
  • 学位 Ph.D.
  • 年度 1999
  • 页码 254 p.
  • 总页数 254
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:48:24

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