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Attention and trust biases in the design of augmented reality displays.

机译:在增强现实显示器的设计中,注意力和信任偏见。

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摘要

This experiment seeks to examine the relationship between three advanced technology features (presentation of target cueing---and the reliability of that data, image reality, and interactivity) and the attention and trust provided to that information. In particular, we investigate the nature of two sorts of biases: an attention bias, in which the operator focuses attention to an area highlighted by the automation at the expense of other areas of the visual scene, and a trust bias, in which unwarranted attention is given to the guidance information.;Sixteen military personnel were asked to detect targets camouflaged in terrain, presented at two levels of scene detail (manipulated by varying the number of polygons with which the scene was generated and the level of the detail with which the scene was textured) while performing a terrain association task. Half the subjects actively navigated through the terrain; the other half passively viewed the control path of an active navigator. Cueing was presented for some of the targets, and the reliability of this information was manipulated at two levels (100% and 75%). More importantly, there were objects in the environment that were of high priority and uncued, and detection of these targets provided an assessment as to the degree of an operator's reliance on the cueing information. To assess trust in the terrain simulation, subjects were asked to perform terrain association given a hand-held paper map and report any inconsistencies between the visualization and the map.;The results revealed that the presence of cueing aided the target detection task for expected targets but drew attention away from the presence of unexpected targets in the environment. This attentional tunneling was mediated by cue reliability; unexpected targets, presented in conjunction with a cued object, were detected more often when cueing was only partially reliable. Neither image reality nor interactivity directly influenced trust in the display. Instead, the influences of interactivity were attributable to increased resource demand, which modulated performance in the presentation of unreliable cueing, and the effects of enhancing reality were attributable to the lower visibility of the target in the scene.
机译:本实验旨在研究三种高级技术功能(目标提示的呈现以及数据的可靠性,图像真实性和交互性)与对该信息的关注和信任之间的关系。尤其是,我们研究了两种偏差的性质:一种注意力偏差,其中操作员将注意力集中在自动化突出显示的区域上,而以视觉场景的其他区域为代价;另一种信任偏差,其中不必要的注意力被提供给指导信息。;要求十六名军事人员检测在地形中伪装的目标,这些目标在两个场景细节级别上显示(通过更改生成场景的多边形数量和场景的细节级别来操纵)场景进行纹理化),同时执行地形关联任务。一半的对象积极地浏览地形;另一半则被动地查看主动导航器的控制路径。提出了针对某些目标的提示,并且在两个级别(100%和75%)上操纵了此信息的可靠性。更重要的是,环境中存在一些优先级高且没有提示的对象,这些目标的检测可以评估操作员对提示信息的依赖程度。为了评估对地形仿真的信任度,要求受试者在手持纸质地图的情况下进行地形关联,并报告可视化效果与地图之间的任何不一致之处。结果表明,提示的存在有助于预期目标的目标检测任务但请注意,不要让环境中出现意外目标。注意力隧道的产生是由提示的可靠性介导的。当提示仅部分可靠时,会更频繁地检测到与提示对象一起出现的意外目标。图像的真实性和交互性都不会直接影响对显示器的信任。相反,交互性的影响归因于资源需求的增加,这增加了不可靠提示的表现,而增强现实的作用则归因于目标在场景中的可见性较低。

著录项

  • 作者

    Yeh, Michelle.;

  • 作者单位

    University of Illinois at Urbana-Champaign.;

  • 授予单位 University of Illinois at Urbana-Champaign.;
  • 学科 Psychology Experimental.;Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 135 p.
  • 总页数 135
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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