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Evolution of coordination in reactive multiagent systems.

机译:反应性多代理系统中协调的发展。

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A well coordinated multi-agent system takes advantage of the many benefits of distributed solutions. Although distributed solutions are well suited to many domains, coordinating the distributed components remains a research problem. Common approaches to designing a multi-agent system involve creating sophisticated agents and strictly defining the agent interactions. Yet, sophisticated agents demand more effort in design and often result in brittle solutions. This thesis questions that approach, opting for less capable agents implementing crude, yet effective, coordination schemes.; This work documents the design and analysis of some primitive agents and their environment. These agents have limited sensory-motor systems and a reactive control architecture. They do not have the ability to maintain an internal state or memory, nor do they implement any learning algorithms. Instead, the agent behaviors adapt over time via evolutionary algorithms. Numerous strategies are evolved which capitalize on the few strengths of the agents. For instance, an unexpected credit assignment architecture evolves. The credit assignment system allows the reactive agents to prioritize their responses, generating more reliable behavior. The agents also evolved various coordinated behaviors which utilized their undirected, broadcast signalling system. The coordination schemes differ between the types of signals emitted, the contexts that the signals are emitted in, and the responses elicited. In fact, multi-signal schemes evolved.; To identify critical traits of the environment, the agents, their tasks, and the strategies employed by the agents, many aspects of the artificial world are examined. Coordinated and uncoordinated strategies are tested for characteristics displaying sensitivity to the general hostility of the artificial world, the effectiveness of competitors, and the multi-agent population size. Once found, the critical traits provide a framework for further research towards creating other distributed applications implemented with reactive agents.
机译:协调良好的多主体系统可以利用分布式解决方案的许多优点。尽管分布式解决方案非常适合许多领域,但是协调分布式组件仍然是一个研究问题。设计多主体系统的常见方法包括创建复杂的主体并严格定义主体交互。但是,复杂的代理要求在设计上付出更多的努力,并且常常导致解决方案脆弱。本文对这种方法提出了质疑,他们选择了能力较弱的代理商来实施粗暴但有效的协调计划。这项工作记录了一些原始代理及其环境的设计和分析。这些代理具有有限的感觉运动系统和反应控制架构。他们没有能力维护内部状态或内存,也没有实现任何学习算法。相反,代理行为会通过进化算法随着时间而适应。发展了许多策略,这些策略可以利用代理的少数优势。例如,意料之外的信用分配架构在不断发展。信用分配系统允许反应性代理对它们的响应进行优先级排序,从而产生更可靠的行为。代理还利用他们的无向广播信令系统发展了各种协调行为。协调方案在发出的信号类型,发出信号的环境以及引起的响应之间有所不同。实际上,多信号方案已经发展。为了确定环境的关键特征,行为主体,他们的任务以及行为主体所采用的策略,研究了人工世界的许多方面。测试了协调和不协调策略的特征,这些特征显示了对人造世界普遍敌对的敏感性,竞争者的有效性以及多主体人口规模。一旦发现,关键特征便为进一步研究创建使用反应性代理实现的其他分布式应用程序提供了框架。

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