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Physiological reaction as an objective measure of presence in virtual environments.

机译:生理反应是虚拟环境中存在状态的客观度量。

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摘要

Virtual environments (VEs) are one of the most advanced human-computer interface to date. A common measure of the effectiveness of a VE is the amount of presence it evokes in users. Presence is commonly defined as the sense of being there in a VE.; In order to study the effect that technological improvements such as higher frame rate, more visual realism, and lower lag have on presence, we must be able to measure it. There has been much debate about the best way to measure presence, and we, as presence researchers, have yearned for a measure that is: (1) Reliable—produces repeatable results, both from trial to trial on the same subject and across subjects; (2)  Valid—measures subjective presence, or at least correlates well with established subjective presence measures; (3) Sensitive—is capable of distinguishing multiple levels of presence; and (4)  Objective—is well shielded from both subject bias and experimenter bias.; We hypothesize that to the degree that a VE seems real, it will evoke physiological responses similar to those evoked by the corresponding real environment, and that greater presence will evoke a greater response. Hence, these responses serve as reliable, valid, sensitive, and objective measures of presence.; We conducted three experiments that support the use of physiological reaction as a reliable, valid, sensitive, and objective measure of presence. We found that change in heart rate was the most sensitive of the physiological measures (and was more sensitive than most of the self-reported measures) and correlated best among the physiological measures with the reported presence measures. Additionally, our findings showed that passive haptics and fame rate are important for evoking presence in VEs. Inclusions of the 1.5-inch wooden ledge into the virtual environment significantly increased presence. Also, for presence evoked: 30 FPS (frames per second) > 20 FPS > 15 FPS. In conclusion, physiological reaction can be used as a reliable, valid, sensitive, and objective measure of presence in stress-inducing virtual environments.
机译:虚拟环境(VE)是迄今为止最先进的人机界面之一。衡量VE有效性的常用方法是在用户中引起的存在数量。在场通常被定义为在VE中“在场”的感觉。为了研究诸如更高的帧速率,更多的视觉逼真度和更低的延迟之类的技术改进对存在的影响,我们必须能够对其进行衡量。关于衡量存在感的最佳方法的争论很多,作为存在感研究者,我们渴望一种可以达到以下目的的度量:(1) Reliable -产生可重复的结果,无论是从试验到试验同一主题,跨主题; (2)有效-测量主观存在度,或至少与已建立的主观存在度度量良好相关; (3)敏感-能够区分多个存在级别;和(4) Objective -很好地避免了受试者偏见和实验者偏见。我们假设在某种程度上VE看起来是真实的,它会引起类似于相应真实环境所引起的生理反应,并且更大的存在会引起更大的反应。因此,这些响应可作为可靠,有效,敏感和客观的在场度量。我们进行了三个实验,以支持将生理反应用作可靠,有效,敏感和客观的存在量度。我们发现,心率变化是最敏感的生理指标(并且比大多数自我报告的指标更敏感),并且在生理指标与已报告的存在指标之间具有最佳的相关性。此外,我们的研究结果表明,被动触觉和成名率对于引起VE的存在很重要。将1.5英寸的木制壁架包含在虚拟环境中,可以显着提高其展示率。另外,对于出现的状态:30 FPS(每秒帧)> 20 FPS> 15 FPS。总之,生理反应可以用作可靠,有效,敏感和客观的压力诱导虚拟环境中存在的度量。

著录项

  • 作者

    Meehan, Michael John.;

  • 作者单位

    The University of North Carolina at Chapel Hill.;

  • 授予单位 The University of North Carolina at Chapel Hill.;
  • 学科 Computer Science.; Psychology Experimental.; Psychology Physiological.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 133 p.
  • 总页数 133
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;心理学;生理心理学;
  • 关键词

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