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Algorithms for streaming, caching and storage of digital media.

机译:用于数字媒体的流传输,缓存和存储的算法。

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摘要

Streaming media applications have become the important components in multimedia communications. Typically, these applications require real-time data delivery in order to provide continuous playback with good visual quality. However, the real-time constraints may not be explicitly guaranteed when the streaming media is delivered over networks exhibiting time varying behavior. Streaming systems are designed to maximize the playback quality in the presence of various channel conditions. This research includes studies of different components of a streaming system, and proposes several algorithms to improve the streaming performances.; The first part of this thesis considers the transport of scalable streaming media over best-effort networks (e.g., today's Internet) and proposes a scheduling algorithm for packet delivery. The proposed algorithm first determines the importance values of all packets in the transmission buffer, based on the packet contents, channel conditions and client feedbacks. Then the algorithm guides the media server to transmit more important data packets earlier than others, and therefore improves the client playback quality.; The second part focuses on video caching, and shows that the streaming performance can be improved even when only part of the video object is cached in the proxy. Two video caching algorithms are proposed to store selected frames of the video in the proxy, under the constraints of cache space and decoder buffer size. The first caching algorithm aims at reducing the cost for channel bandwidth reservation in QoS networks; while the second one is designed for best-effort networks, with the goal to improve the robustness of continuous playback against poor channel conditions (e.g., packet delay and loss).; The last part of this thesis addresses the video compression problem combined with the disk storage strategies for video servers. Video disk storage algorithms aim at improving the video server throughput by placing the video data blocks in a special order (therefore reducing the disk seek time). We translate the specified disk placement algorithm into rate constraints for video compression, and propose a rate-distortion based compression algorithm to improve the video quality, while maximizing the advantage achieved with the disk placement strategies.
机译:流媒体应用程序已成为多媒体通信中的重要组件。通常,这些应用程序需要实时数据传输,以提供具有良好视觉质量的连续播放。但是,当流媒体通过具有时变行为的网络传递时,可能无法明确保证实时约束。流系统设计用于在各种频道条件下最大化播放质量。该研究包括对流系统的不同组件的研究,并提出了几种改善流性能的算法。本文的第一部分考虑了在尽力而为网络(例如,当今的互联网)上的可伸缩流媒体的传输,并提出了用于分组传送的调度算法。所提出的算法首先根据数据包内容,信道条件和客户端反馈确定传输缓冲区中所有数据包的重要性值。然后,该算法指导媒体服务器比其他媒体更早地传输更重要的数据包,从而提高了客户端的播放质量。第二部分着重于视频缓存,并说明即使仅部分视频对象缓存在代理中,流传输性能也可以得到改善。提出了两种视频缓存算法,在缓存空间和解码器缓冲区大小的约束下,将选定的视频帧存储在代理中。第一种缓存算法旨在降低QoS网络中信道带宽预留的成本;而第二个则是为尽力而为网络而设计的,目的是在恶劣的信道条件下(例如,数据包延迟和丢失)提高连续播放的鲁棒性。本文的最后一部分解决了视频压缩问题,并结合了视频服务器的磁盘存储策略。视频磁盘存储算法旨在通过以特殊顺序放置视频数据块来提高视频服务器的吞吐量(因此减少了磁盘查找时间)。我们将指定的磁盘放置算法转换为视频压缩的速率约束,并提出了一种基于速率失真的压缩算法以提高视频质量,同时最大程度地利用磁盘放置策略实现优势。

著录项

  • 作者

    Miao, Zhourong.;

  • 作者单位

    University of Southern California.;

  • 授予单位 University of Southern California.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2002
  • 页码 118 p.
  • 总页数 118
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

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