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Modeling human performance using the queuing network-model human processor (QN-MHP).

机译:使用排队网络模型人处理器(QN-MHP)对人的表现进行建模。

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Predicting human performance (temporally and strategically) in various scenarios has significant implications for understanding human behavior. Researchers who develop approaches to predict human performance attempt to look inside the “black box” of the mind to understand its inner workings. In turn, comprehensive and computational human performance modeling approaches allow the consideration of human capabilities when evaluating product or system design alternatives, improving both the functionality and safety of designs.; Many current approaches utilize knowledge-based techniques to model performance but, although they have unique strengths in modeling human behavior, they lack a rigorous mathematical structure. In contrast, mathematical approaches such as queuing network theory are based on a solid mathematical foundation for time- and capacity-based performance analysis, but cannot model how humans choose to act in specific situations. By linking elements of the Model Human Processor (MHP) and GOMS methods to a general queuing network representing human information processing, the Queuing Network - Model Human Processor (QN-MHP) bridges the gap between the knowledge-based and mathematical approaches. Neurophysiological findings provide the basis for the underlying framework of servers while concepts from the MHP, GOMS, and other human performance research guide the logic and timing used to generate responses to stimuli.; To examine the QN-MHP's feasibility, two reaction time tasks, a visual search task, and a steering task were modeled. Each was described using a variant of the GOMS language to dictate procedural flow. After mapping the GOMS description to the QN-MHP, the resulting model was run using commercial discrete-event simulation software. Simple reaction times were consistent with human performance literature, typically ranging from 200 to 250 msecs. Choice reaction times matched times predicted by the Hick-Hyman law (r 2 > 0.99); a sensitivity analysis of the model revealing a direct relationship between default parameters used in the QN-MHP and constants used in the law. Three visual search strategies were modeled, each yielding reasonable eye movement and search times as well as patterns consistent with each strategy. Although the QN-MHP simulation indicated flaws in the logic underlying three GOMS task descriptions for steering, the QN-MHP nonetheless produced actions consistent and reasonable for each description.
机译:预测各种情况下(临时和策略性地)的人类绩效对于理解人类行为具有重要意义。研究人员开发了预测人类绩效的方法,他们试图在头脑的“黑匣子”中了解其内部运作方式。反过来,在评估产品或系统设计替代方案时,综合和计算性的人员绩效建模方法可以考虑人员能力,从而改善设计的功能和安全性。当前的许多方法都利用基于知识的技术来对性能进行建模,但是尽管它们在对人类行为进行建模方面具有独特的优势,但是却缺乏严格的数学结构。相比之下,诸如排队网络理论之类的数学方法基于基于时间和能力的性能分析的坚实数学基础,但无法模拟人类在特定情况下如何选择行动。通过将模型人处理器(MHP)和GOMS方法的元素链接到代表人信息处理的通用排队网络,排队网络-模型人处理器(QN-MHP)弥合了基于知识的方法与数学方法之间的鸿沟。神经生理学发现为服务器的基础框架提供了基础,而MHP,GOMS和其他人类性能研究的概念则指导了用于产生对刺激的反应的逻辑和时机。为了检查QN-MHP的可行性,对两个反应时间任务,视觉搜索任务和操纵任务进行了建模。每一种都使用GOMS语言的一种变体来描述,以指示程序流程。将GOMS描述映射到QN-MHP之后,使用商用离散事件模拟软件运行所得模型。简单的反应时间与人类绩效文献一致,通常为200至250毫秒。选择反应时间与由希克-海曼定律预测的时间相匹配(r 2

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