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Evaluating three methods that contribute to the learning of inorganic chemical nomenclature.

机译:评价有助于学习无机化学命名法的三种方法。

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摘要

The majority of students about to complete a first year chemistry course have a poor working knowledge of inorganic chemical nomenclature (average quiz scores are less than 60% correct). Usually, the chemical nomenclature topic is not emphasized in a first year chemistry class, and a minimum amount of time is devoted to it. The traditional assignment for chemical nomenclature involves having students work practice problems at the end of the chapter. Students are not very receptive to this approach. The minimal exposure to chemical nomenclature in class along with the ineffective approach of a traditional assignment results in students having a poor working knowledge of chemical nomenclature.;Studies have claimed that students are more receptive to learning when game playing is combined with the learning activity. Therefore two educational games were created to help students develop a working knowledge of inorganic chemical nomenclature: the Rainbow Wheel and Rainbow Matrix.;This study compared the learning of inorganic chemical nomenclature by three different methods; one was the traditional method where students worked problems at the end of a chapter, and the other two methods used a game format to learn chemical nomenclature.;The statistical analysis of student performance was evaluated with analysis of variance (ANOVA) and t-tests. The analysis revealed that the game format methods were more effective in helping students develop a working knowledge of chemical nomenclature. The ANOVA test indicate that both the Rainbow Wheel and Rainbow Matrix post-assignment mean scores differ significantly from the traditional group's post-assignment mean scores (p < 0.05 Middle Tennessee State University (MTSU) data and p < 0.01 North Iowa Area Community College (NIACC) data). The t-tests revealed that there were significant differences between the traditional group's post-assignment mean scores and the game format groups' mean scores. The results of this study indicate that students will learn chemical nomenclature more effectively when the subject is presented in a game format. The game format methods used in this study encouraged students to visualize the process of writing chemical formulas correctly, while the act of visualization was not emphasized in the traditional approach.
机译:即将完成第一年化学课程的大多数学生对无机化学命名法的工作知识都很差(平均测验分数正确率不到60%)。通常,在第一年的化学课程中不会强调化学命名主题,并且会花费最少的时间。化学术语的传统作业涉及在本章末尾让学生进行作业实践问题。学生们不太接受这种方法。在课堂上最小程度地使用化学命名法,加上传统作业的无效方法,导致学生对化学命名法的工作知识了解不足。研究表明,将游戏与学习活动结合起来时,学生更容易接受学习。因此,创建了两个教育游戏来帮助学生发展无机化学命名法的知识:彩虹轮和彩虹矩阵。本研究通过三种不同的方法对无机化学命名法的学习进行了比较;一种是学生在本章末尾处理问题的传统方法,另一种是使用游戏格式来学习化学术语的方法。;对学生成绩的统计分析采用方差分析(ANOVA)和t检验进行评估。分析表明,游戏格式方法在帮助学生发展化学命名法方面更有效。方差分析测试表明,“彩虹轮”和“彩虹矩阵”分配后的平均得分与传统小组的分配后的平均得分有显着差异(p <0.05,田纳西州立大学(MTSU)数据,p <0.01,北爱荷华州地区社区学院( NIACC)数据)。 t检验显示,传统组的分配后平均得分与游戏格式组的平均得分之间存在显着差异。这项研究的结果表明,当以游戏形式展示主题时,学生将更有效地学习化学命名法。本研究中使用的游戏格式方法鼓励学生正确可视化化学公式的编写过程,而传统方法未强调可视化行为。

著录项

  • 作者

    Chimeno, Joseph Samuel.;

  • 作者单位

    Middle Tennessee State University.;

  • 授予单位 Middle Tennessee State University.;
  • 学科 Chemistry.;Science education.;Higher education.
  • 学位 D.A.
  • 年度 2003
  • 页码 103 p.
  • 总页数 103
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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