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Persuasion through play: How procedural rhetoric in casual games can inform public relations.

机译:通过游戏进行说服:休闲游戏中的程序性措辞如何能够影响公共关系。

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摘要

The broad appeal of online and mobile casual games and their easy accessibility via multiple platforms presents a novel avenue to use games as communication tools. Games that employ the design concept of procedural rhetoric or in-built computational persuasion can effectively enhance understanding and shape opinion of the game subject and can even motivate players to take action. Viewed from this perspective, it can be posited that these "persuasive" games complement the objectives of public relations professionals and are well-suited to serve as communication platforms. Yet, surprisingly, using games to engage and inform has either been underutilized or has altogether been unnoticed by the public relations industry. Clearly, in keeping pace with our digital information age, the opportunity exists to initiate meaningful dialogue through this dynamic medium.
机译:在线和移动休闲游戏的广泛吸引力以及它们可通过多个平台轻松访问提供了一种将游戏用作通信工具的新颖途径。采用程序化修辞或内置计算说服的设计概念的游戏可以有效地增强对游戏对象的理解和塑造观点,甚至可以激励玩家采取行动。从这个角度来看,可以假设这些“说服力”游戏补充了公共关系专业人士的目标,非常适合用作交流平台。然而,令人惊讶的是,使用游戏进行互动和提供信息的方式要么没有得到充分利用,要么被公共关系行业完全忽略了。显然,与我们的数字信息时代保持同步,存在通过这种动态媒体发起有意义的对话的机会。

著录项

  • 作者

    Akmal, Amena.;

  • 作者单位

    University of Southern California.;

  • 授予单位 University of Southern California.;
  • 学科 Business Administration Marketing.;Multimedia Communications.;Speech Communication.
  • 学位 M.A.
  • 年度 2010
  • 页码 47 p.
  • 总页数 47
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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