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Does gender matter? Collaborative learning in a virtual corporate community of practice.

机译:性别重要吗?虚拟企业实践社区中的协作学习。

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摘要

The purpose of this study was to investigate how gender identity construction in virtuality and actuality affect collaborative learning in a corporate community of practice. As part of a virtual ethnographic design, participants were employees from a major American corporation who were interested specifically in social networking applications. The participants took part in four half-hour collaborative learning sessions delivered in Second Life on a weekly basis, using self-constructed avatars for the duration of the study. At the sessions' conclusion, telephone interviews were conducted to obtain the impressions participants had during the session, the reasoning behind their particular impressions, and how these beliefs may have influenced the effectiveness of the collaborative learning in the sessions. Data analysis of session transcripts and interviews used a constructivist grounded theory approach. Concepts of anonymity and credibility, conformity and norms, individual identity and group identity, purpose, respect, and connection emerged as crucial themes. Findings indicated that actual and avatar gender had minimal impact on collaborative learning in virtual corporate communities of practice, with group identity and corporate culture mitigating the impact of gender. In addition, a set of instructional design strategies is proposed for maximizing collaborative learning through creating an environment organized around a shared purpose, sense of respect, and connection among members. Ultimately, the study determined that gender only minimally impacts virtual corporate communities of practice on the subconscious level, mitigated by group identity, collaboration, and the corporate environment. These results will encourage instructional designers to take advantage of the importance of group identity to maximize collaborative learning.
机译:这项研究的目的是调查虚拟和现实中的性别认同建构如何影响公司实践社区中的协作学习。作为虚拟人种学设计的一部分,参与者是来自一家大型美国公司的员工,他们对社交网络应用特别感兴趣。参与者参加了在《第二人生》中每周进行的四个半小时的协作学习课程,在研究过程中使用了自我构建的化身。在会议结束时,进行了电话采访,以获取参与者在会议期间的印象,他们的特定印象背后的原因,以及这些信念如何影响会议中协作学习的有效性。会议记录和访谈的数据分析采用了建构主义扎根的理论方法。匿名和可信度,一致性和规范,个人身份和群体身份,目的,尊重和联系的概念已成为关键主题。研究结果表明,实际性别和虚拟角色性别对虚拟公司实践社区中的协作学习影响最小,群体身份和公司文化减轻了性别影响。此外,提出了一套教学设计策略,旨在通过创建围绕共同目标,尊重感和成员之间的联系而组织的环境来最大化协作学习。最终,该研究确定了性别对潜意识水平上的虚拟公司实践社区的影响最小,而群体认同,协作和公司环境则减轻了这种影响。这些结果将鼓励教学设计人员利用小组身份的重要性来最大程度地进行协作学习。

著录项

  • 作者

    Tomcsik, Rachel E.;

  • 作者单位

    Capella University.;

  • 授予单位 Capella University.;
  • 学科 Education Adult and Continuing.;Gender Studies.;Education Curriculum and Instruction.;Education Technology of.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 131 p.
  • 总页数 131
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:37:27

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