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Applications of visual saliency to video processing.

机译:视觉显着性在视频处理中的应用。

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摘要

Our understanding of the human visual system has advanced significantly over the past quarter-century. With the availability of modern computers and development of sophisticated algorithms, it is now possible to efficiently predict human attention patterns for images and video. A saliency map can easily be generated, which provides a measure of how important each portion of a scene is, with respect to the human visual system. A region with a high saliency value is more likely to be fixated upon by a human than a region with a low saliency value. In this work, we explore the application of saliency to video processing. In our first project, saliency is applied to Frame Rate Up-Conversion. By enforcing motion vector refinement only for salient regions, we reduce processing time while maintaining a high level of visual quality for the up-converted video sequence. In our second project, we propose a new method for saliency detection which considers object scale using a scale-space model. Excellent results are demonstrated, including improved performance of our saliency-based Frame Rate Up-Conversion algorithm. Finally, an experiment is conducted on the salient power of the stereoscopic depth feature using two different datasets. While local contrasts in luminance, color, orientation and motion are known to be highly salient, less is understood about local contrasts in depth. Using a mirror stereoscope for 3D display to subjects and an eye-tracking system, we measure human fixations for 2D (no depth) and 3D scenes. We determine that contrast in stereoscopic depth repels human fixations for natural scenes, while attracting it for synthetic scenes. This conflict may arise from different stages of human attention (bottom-up vs. top-down), activated by the different scene content in the two datasets.
机译:在过去的25年中,我们对人类视觉系统的理解有了很大的提高。随着现代计算机的可用性和复杂算法的发展,现在可以有效地预测图像和视频的人类注意力模式。显着性图可以轻松生成,它提供了一个场景的每个部分相对于人类视觉系统的重要程度的度量。具有高显着性值的区域比具有低显着性值的区域更容易被人固定。在这项工作中,我们探索显着性在视频处理中的应用。在我们的第一个项目中,显着性应用于帧速率上转换。通过仅对显着区域强制执行运动矢量细化,我们减少了处理时间,同时为上转换后的视频序列保持了较高的视觉质量。在我们的第二个项目中,我们提出了一种用于显着性检测的新方法,该方法使用尺度空间模型考虑对象尺度。展示了出色的结果,包括改进了我们基于显着性的帧速率上转换算法的性能。最后,使用两个不同的数据集对立体深度特征的显着性进行了实验。尽管已知亮度,颜色,方向和运动方面的局部对比度非常突出,但对深度方面的局部对比度了解较少。使用用于3D显示对象的镜子立体镜和眼睛跟踪系统,我们可以测量2D(无深度)和3D场景的人体注视。我们确定,立体深度的对比度会排斥人类对自然场景的注视,而会吸引人工场景。此冲突可能是由于人类注意力的不同阶段(自下而上与自上而下)引起的,这是由两个数据集中不同的场景内容引起的。

著录项

  • 作者

    Jacobson, Natan Haim.;

  • 作者单位

    University of California, San Diego.;

  • 授予单位 University of California, San Diego.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 135 p.
  • 总页数 135
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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