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Video streaming over wireless LANs using handheld devices.

机译:使用手持设备通过无线局域网进行视频流传输。

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摘要

In this thesis we propose the design and evaluation of an IEEE 802.11-based network architecture for wireless video streaming to the handheld devices. A multimedia streaming client application is designed for Pocket PC 2002, which is built on the core of window CE platform. The client application works with a QuickTime Darwin streaming server that supports all unicast, multicast and broadcast transport protocols. The client application supports unicast transport and MPEG4 video and MP3 audio decoding, where RTSP (Real Time Streaming Protocol) is used for session initialization and control, SDP (Session Description Protocol) for session description, and RTP/RTCP (Real time Transport Protocol/RTP Control Protocol) for packet transmission. The test bed consists of an IEEE 802.11b-based wireless LAN, a streaming server and a streaming client for wireless video streaming. The streaming performance over wireless links in terms of packet loss ratio, processing time and streaming video quality is compared with that over wired links. In addition, the memory usage in mobile devices has also been analyzed. The experiment results show that the performance bottleneck is at the synchronization and memory copies, which takes up most of the CPU time. The quality of video streaming over the wireless links is not as good as that over the wired links mainly due to the higher packet loss over the wireless links. Finally, the optimization to the current client implementation has been proposed to improve the memory utilization and application portability. The functional extension of the streaming server has also been proposed.
机译:在本文中,我们提出了一种基于IEEE 802.11的网络架构的设计和评估,该架构用于将无线视频流传输到手持设备。一个多媒体流客户端应用程序是为Pocket PC 2002设计的,该应用程序建立在window CE平台的核心上。客户端应用程序与支持所有单播,多播和广播传输协议的QuickTime Darwin流服务器一起使用。客户端应用程序支持单播传输以及MPEG4视频和MP3音频解码,其中RTSP(实时流协议)用于会话初始化和控制,SDP(会话描述协议)用于会话描述,以及RTP / RTCP(实时传输协议/ RTP控制协议)用于数据包传输。测试台包括基于IEEE 802.11b的无线LAN,流服务器和用于无线视频流的流客户端。将无线链路的流传输性能(与丢包率,处理时间和流视频质量有关)与有线链路的性能进行了比较。此外,还分析了移动设备中的内存使用情况。实验结果表明,性能瓶颈在于同步和内存复制,这占用了大部分CPU时间。无线链路上的视频流质量不如有线链路上的质量好,这主要是由于无线链路上较高的数据包丢失。最后,提出了对当前客户端实现的优化,以提高内存利用率和应用程序可移植性。还已经提出了流服务器的功能扩展。

著录项

  • 作者

    Li, Zhenheng.;

  • 作者单位

    The University of Texas at Arlington.;

  • 授予单位 The University of Texas at Arlington.;
  • 学科 Computer Science.
  • 学位 M.S.
  • 年度 2003
  • 页码 76 p.
  • 总页数 76
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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