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Realizing the Real: The Evolution of Immersion in Videogames.

机译:实现真实:电子游戏中沉浸感的演变。

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摘要

Through the work of Jean Baudrillard this thesis proposes a poststructuralist argument to conceptualize and understand immersion in videogames. Looking towards areas that have been openly described by leading games scholars as underrepresented, the project engages in a thorough dissection of videogames as a unique medium with unique concerns. Tracing the medium's evolution, several critical junctures are identified and examined. These junctures are compared to Baudrillard's three orders of simulation and demonstrate that Baudrillard's work, in particular his work as a response to Ferdinand de Saussure's Course in General Linguistics, exhibits interesting parallels with how videogames developed and function. The significance of Baudrillard's commentary on signs and simulation is most clear when conceptualizing new augmented reality videogames. These hyperreal videogames, incongruous with structuralist binaries of oppositional difference, reaffirm the need for a postructural exposition.
机译:通过让·鲍德里亚(Jean Baudrillard)的工作,本文提出了一种后结构主义的观点,以概念化和理解沉浸在电子游戏中。展望领先游戏学者公开描述的代表性不足的领域,该项目将视频游戏彻底剖析为一种具有独特关注点的独特媒介。追踪介质的发展,确定并检查了几个关键时刻。将这些关口与鲍德里亚的三个模拟阶段进行了比较,证明鲍德里亚的工作,尤其是他对费迪南德·德·索绪尔的《通用语言学》课程的回应,与电子游戏的发展和功能有着相似的有趣之处。当概念化新的增强现实电子游戏时,鲍德里亚关于标志和模拟的评论的意义最为明显。这些超现实的电子游戏与结构主义的对立差异二进制文件不符,重申了对结构性阐述的需求。

著录项

  • 作者

    Davis, Theron.;

  • 作者单位

    University of Calgary (Canada).;

  • 授予单位 University of Calgary (Canada).;
  • 学科 Multimedia Communications.;Mass Communications.
  • 学位 M.A.
  • 年度 2011
  • 页码 117 p.
  • 总页数 117
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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