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The animated and the actual: Toward a theory of animation, live-action, and everyday life.

机译:动画和实际:走向动画,实景和日常生活的理论。

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摘要

Taking into account the many ways in which animation and the animated body intersect with our everyday lives---from cartoons, to video games, to medical imaging technology---this dissertation explores the relationship between animation, live-action film, and "the real" or "the actual." Although animation is commonly relegated to the realm of childish fantasy, reinforcing a false separation between the "imaginary" world of the animated, and the more "serious" realms of live-action film and "real-life," I argue that the animated and the actual cannot be so easily separated. Considering specific technologies that blur the boundaries between these media and modes of experience (specifically, the early animation technology of the rotoscope, as well as contemporary computer-animation practices) and exploring a wide range of examples from throughout the history of animation (from the racialized body in Betty Boop cartoons of the 1930s, to the use of computer-animated maps for the U.S. Invasion of Iraq in 2003), I demonstrate that animation engages in a powerful discursive project that challenges the imposition of artificial boundaries between "reality" and "fantasy."; This project finds its theoretical foundation in the phenomenological film theory of Vivian Sobchack and Steven Shaviro, in theories of indexicality and mimesis discussed by Andre Bazin, Roland Barthes, and Michael Taussig, and in social constructionist and psychoanalytic discussions of the body, found in the work of Michel Foucault, Judith Butler, Elizabeth Grosz, Julia Kristeva, and Mary Douglas.; Despite the fact that animation has been trivialized within academic circles, the stakes of this project are actually quite high. This dissertation does not simply take up the task of correcting the disciplinary, commercial, and artistic marginalization animation has suffered, but rather it explores the ways in which animation engages with, questions, and shapes our legal, political, aesthetic, and corporeal realities. As the following pages will illustrate, the realm of "the animated" extends well beyond Saturday morning television and Hollywood special-effects films, into the world of bodies, sex, abuse, racism, work, and warfare.
机译:考虑到动画和动画的身体与我们的日常生活相交的多种方式-从卡通到视频游戏,再到医学成像技术-,本论文探讨了动画,真人电影和“真实”或“实际”。尽管动画通常被归类为幼稚的幻想领域,但在动画的“虚构”世界与真人电影和“现实生活”的更“严肃的”领域之间加强了虚假的分离,我认为动画实际情况很难如此轻易地分离。考虑模糊这些媒体和体验模式之间界限的特定技术(具体来说,是旋转镜的早期动画技术,以及当代的计算机动画实践),并从动画的整个历史中探索大量示例(在1930年代的贝蒂娃娃动画片中种族化的身体,以及在2003年美国入侵伊拉克时使用计算机动画地图),我证明了动画参与了一个强大的话语项目,对“现实”与“现实”之间的人为边界施加了挑战“幻想。”;该项目的理论基础来自Vivian Sobchack和Steven Shaviro的现象学电影理论,由Andre Bazin,Roland Barthes和Michael Taussig讨论的指数理论和模仿论,以及在关于人体的社会建构论和心理分析学讨论中Michel Foucault,Judith Butler,Elizabeth Grosz,Julia Kristeva和Mary Douglas的作品。尽管动画在学术界已变得微不足道,但该项目的赌注实际上很高。本文不仅仅承担纠正动画在学科,商业和艺术方面的边缘化的任务,而且还探讨了动画与之互动,质疑和塑造我们的法律,政治,美学和物质现实的方式。如下页面将说明的那样,“动画”的领域已经远远超出了星期六早上的电视和好莱坞特技电影,进入了身体,性,虐待,种族主义,工作和战争的世界。

著录项

  • 作者

    Bouldin, Joanna Rose.;

  • 作者单位

    University of California, Irvine.;

  • 授予单位 University of California, Irvine.;
  • 学科 Cinema.; Mass Communications.; American Studies.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 219 p.
  • 总页数 219
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 电影、电视艺术;传播理论;
  • 关键词

  • 入库时间 2022-08-17 11:44:07

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