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Social identity, social ties and social capital a study in gaming context.

机译:社会身份,社会纽带和社会资本是游戏背景下的一项研究。

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摘要

This work will focus on how different social relationships, namely shared identity and personal tie, will impact cooperative behavior, a form of social capital. I designed and conducted an economic game study to show that shared identity and personal ties work differently on cooperation among people and resource flow in social groups.;Many factors can have impacts on social capital. Social relations are considered a major source of social capital. However, social relationships of different kinds have different underpinning mechanisms that govern behaviors, so I am wondering if these differences can lead to different consequences. Social network analysis and social tie research has been around for a while and got much attentions; social identity/shared identity research also has a long root in sociology and social-psychology. In my dissertation study, I want to see if and how these two make difference.;I hypothesize that (H1) group members will put more resource in group-favoring activity and they will have less unsuccessful exchanges/transactions; (H2) in a social group, cooperation between people having ties will be higher than that between strangers and (H3) In groups with social identity, transactions between connected persons and that between strangers will be closer than in groups without or with low social identity.;To test these hypotheses and other related issues, I designed an online economic game to help me explore the phenomena. My hypotheses are supported by varied degrees, and it informs research of community design and community informatics. Another value of this study brings to the community is the way I approach the problem, which is widely used in sociology and economics but very few in CSCW and HCI. One similar approach is the Shape Factory study. I designed an economic game to simulate a situation where both collective goal and individual goal presented at the same time and I also created a situation where players are not only put in dilemma of allocating resources, but also in dilemma of choosing partners. I believe this approach, and this design in particular, can contribute to the research in our community.;The results of this study can be informative to studies in community informatics and computer-supported collaborative work. And it also contributes to wider social sciences by raising questions about social relationships and cooperation and showing initial effort in studying related issues.
机译:这项工作的重点是不同的社会关系,即共享身份和个人纽带,将如何影响合作行为,一种社会资本。我设计并进行了一项经济博弈研究,以显示共享的身份和个人纽带在社会群体中人与人之间的合作和资源流动方面的工作方式不同。社会关系被认为是社会资本的主要来源。但是,不同类型的社会关系具有不同的支配行为的基础机制,因此我想知道这些差异是否会导致不同的后果。社交网络分析和社交关系研究已经存在了一段时间,并引起了广泛关注。社会身份/共享身份研究在社会学和社会心理学中也有悠久的历史。在我的论文研究中,我想看看这两者是否以及如何产生差异。我假设(H1)小组成员将在小组有利活动中投入更多资源,而他们的交流/交易失败较少; (H2)在一个社会群体中,有联系的人之间的合作将比陌生人之间更高。(H3)在具有社会认同的群体中,关联人之间的交易与陌生人之间的交易要比那些没有或具有低社会认同感的群体更紧密为了检验这些假设和其他相关问题,我设计了一个在线经济游戏来帮助我探索这一现象。我的假设得到了不同程度的支持,它为社区设计和社区信息学提供了信息。这项研究带给社区的另一个价值是我解决问题的方式,该方法在社会学和经济学中得到广泛使用,但在CSCW和HCI中却很少使用。一种类似的方法是Shape Factory研究。我设计了一种经济游戏来模拟同时提出集体目标和个人目标的情况,并且我还创造了一种情况,即参与者不仅面临分配资源的困境,而且面临选择合作伙伴的困境。我相信这种方法,尤其是这种设计,可以为我们社区的研究做出贡献。研究的结果可以为社区信息学和计算机支持的协作工作提供有益的信息。通过提出有关社会关系与合作的问题并显示出研究相关问题的初步努力,它也为更广泛的社会科学做出了贡献。

著录项

  • 作者

    Jiang, Hao.;

  • 作者单位

    The Pennsylvania State University.;

  • 授予单位 The Pennsylvania State University.;
  • 学科 Information Science.;Speech Communication.;Psychology Social.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 136 p.
  • 总页数 136
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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