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Infrastructureless wireless networks: Cluster-based architectures and protocols.

机译:无基础架构的无线网络:基于群集的体系结构和协议。

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An important challenge in the design of wireless and mobile systems is that two key resources---communication bandwidth and energy---are significantly more limited than in a tethered network environment. In addition, the time-varying characteristics of wireless channels make it hard to consistently obtain the same performance. These restrictions require innovative communication, networking, and design techniques for the efficient utilization of the bandwidth and energy. One of the most rapidly developing areas in wireless networks is wireless ad hoc networks. A wireless ad hoc network is an autonomous system consisting of nodes, which may or may not be mobile, connected with wireless links and without using pre-existing communication infrastructure or central control. Ad hoc networking is expected to play an important role in future wireless mobile networks due to the widespread use of mobile and hand-held devices. Mobile Ad hoc Networks (MANETs) and Wireless Sensor Networks (WSNs) are two prominent classes of these infrastructerless wireless networks. While MANETs exhibit dynamic topology changes due to free node mobility, WSNs have unreplinishible energy limitations. Hence, topology control, Quality of Service (QoS) routing, and power control become challenging issues. We argue that cluster-based techniques coupled with cross-layer design can achieve better performance in this harsh environment. This dissertation supports this claim by introducing strategies for topology control, QoS routing in MANETs, and energy efficient routing in WSNs. First, we develop the Virtual Grid Architecture (VGA), which is a fixed and stable architecture for ad hoc networks that can support efficient routing and network control. We show that although VGA clustering is simple, it is close to optimal. Then, we develop two QoS routing protocols that combine the ideas of cluster-based routing and cross layer design to achieve good performance in terms of delay, bandwidth, and user-perceived quality. These protocols, operating on top of VGA, show improved system call success rate and packet delivery ratio by an order of magnitude compared to general-purpose approaches. Finally, we develop GRASP (Grid-based Routing and Aggregator Selection Protocols), a scheme for WSNs, that combines the ideas of fixed cluster-based routing of VGA together with application-specific data aggregation functions. GRASP is able to enhance the network performance in terms of extending the network lifetime, while incurring acceptable levels of latency in data aggregation. Our studies together show that creating stable and scalable architecture can achieve topology robustness, enhance quality of service, and attain the energy and latency efficiency needed for wireless networks.
机译:无线和移动系统设计中的一个重要挑战是,与捆绑网络环境相比,通信和带宽这两个关键资源的局限性要大得多。另外,无线信道的时变特性使得难以一致地获得相同的性能。这些限制要求创新的通信,网络和设计技术,以有效利用带宽和能量。无线网络是无线网络中发展最快的领域之一。无线自组织网络是由节点组成的自治系统,该节点可以移动或可以不移动,并与无线链路连接,并且不使用预先存在的通信基础结构或中央控制。由于移动和手持设备的广泛使用,Ad hoc网络有望在未来的无线移动网络中扮演重要角色。移动自组织网络(MANET)和无线传感器网络(WSN)是这些无基础设施无线网络的两个主要类别。由于自由节点的移动性,MANET会显示动态拓扑变化,而WSN具有不可复制的能量限制。因此,拓扑控制,服务质量(QoS)路由和功率控制成为具有挑战性的问题。我们认为基于群集的技术与跨层设计相结合可以在这种恶劣的环境中实现更好的性能。本文通过引入拓扑控制,MANET中的QoS路由以及WSN中的节能路由的策略来支持这一主张。首先,我们开发虚拟网格体系结构(VGA),它是用于ad hoc网络的固定且稳定的体系结构,可以支持有效的路由和网络控制。我们表明,尽管VGA群集很简单,但已接近最佳。然后,我们开发了两种QoS路由协议,它们结合了基于群集的路由和跨层设计的思想,从而在延迟,带宽和用户感知的质量方面实现了良好的性能。与VGA协议相比,这些基于VGA的协议显示出更高的系统调用成功率和数据包传输率。最后,我们开发了用于WSN的GRASP(基于网格的路由和聚合器选择协议),该方案将基于固定簇的VGA路由思想与特定于应用程序的数据聚合功能结合在一起。 GRASP能够在延长网络寿命方面提高网络性能,同时在数据聚合中产生可接受的延迟水平。我们的研究一起表明,创建稳定且可扩展的体系结构可以实现拓扑健壮性,提高服务质量,并达到无线网络所需的能量和延迟效率。

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