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Developmental trends for badminton game play across skill levels: An exploratory study.

机译:羽毛球比赛在各个水平上的发展趋势:一项探索性研究。

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摘要

The purpose of this study was to describe developmental trends for badminton game play across skill levels. Eighty students (40 boys and 40 girls) from 16 high schools in South Carolina were randomly selected to participate in the study. The performances of the students were part of the data base of the South Carolina Physical Education Assessment Program (SCPEAP). The teachers from the 16 high schools videotaped student performance in badminton, scored the performance of the students on a 0--3 scale with the rubric developed by SCPEAP, and submitted the videotapes to SCPEAP as evidence of student competence in badminton. An attempt was made to obtain ten boys and girls for each of the four skill levels. An observational instrument was designed to analyze skill performance across the four skill levels. Both content validity and objectivity of the instrument were examined. Developmental trends in both skill execution and tactics application were identified. Results revealed that students at Level 1 had difficulty making contact with the shuttle and placing a shuttle into the legal service area. Students at this level largely used less effective strokes. Tactically, students were able to place a shuttle two or three steps away from their opponents and rarely returned to homebase. Students at Level 2 started to use the short serve and increased the use of the clear. A return to homebase was most evident at this level. Students at Level 3 increased to use the long serve, clear, and drive. Students at Level 3 continued to increase the level at which they returned to homebase. Students at Level 4 increased the use of drive serve, but primarily used the developmental serve. Level 4 students continued their progress in the use of all types of effective strokes. Slow but steady progress toward a return to homebase, the use of forceful strokes, and placing the shuttle away from opponents occurred.
机译:这项研究的目的是描述不同技能水平的羽毛球比赛的发展趋势。来自南卡罗来纳州16所中学的80名学生(40名男孩和40名女孩)被随机选择参加这项研究。这些学生的表演是南卡罗来纳州体育评估计划(SCPEAP)数据库的一部分。来自16所高中的老师录制了羽毛球比赛中的学生表现,并使用SCPEAP开发的评分标准对学生的表现进行了评分(0--3分),并将录像带提交给SCPEAP作为学生羽毛球能力的证据。试图为四个技能水平中的每个水平获得十个男孩和女孩。设计了一种观察仪器来分析四个技能级别的技能表现。检验了仪器的内容有效性和客观性。确定了技能执行和战术应用方面的发展趋势。结果表明,第一级的学生很难与航天飞机联系,也无法将航天飞机放入法律服务区。这个级别的学生在很大程度上使用了不太有效的笔画。从战术上讲,学生能够在距对手两到三步的地方穿梭,而很少回到基地。 2级的学生开始使用空头服务,并增加了使用透明纸的机会。在此级别上,最明显的是回到基地。 3级的学生增加了使用长期服务,清理和驾驶的能力。 3级学生继续提高回到基地的水平。 4级的学生增加了驱动服务的使用,但主要使用了发展服务。 4级学生在使用各种有效笔画方面继续取得进步。缓慢但稳定的进展是回到基地,使用有力的招式,使飞梭远离对手。

著录项

  • 作者

    Wang, Jianyu (Eugene).;

  • 作者单位

    University of South Carolina.;

  • 授予单位 University of South Carolina.;
  • 学科 Education Physical.;Recreation.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 187 p.
  • 总页数 187
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:43:11

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