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Animated Film Production Process: The Creation of Lighting for 'Gear Up'.

机译:动画电影制作过程:“齿轮”照明的创建。

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摘要

The following thesis details the creation of a shot for an animated production titled Gear Up. The process for creating this shot was patterned after professional animated productions and included the following steps: pre-visualization, story boarding, modeling and asset creation, UV layouts, texturing and surfacing, scene assembly and camera layout, character and prop rigging, character animation, lighting, rendering, and compositing.;The motivation for this project was to create a product that artistically has a darker aesthetic than many previous Clemson DPA animations, but still enjoyed high quality visuals. One of the goals was to create a large-scale scene centered in a post apocalyptic robot war. This project also served as the first opportunity for incorporating the rendering engine called Arnold into the Clemson DPA animation pipeline and artist workflow.;In order to accomplish the goals set above, a series of technical and artistic problems needed to be solved. With the use of 3D preproduction prototyping, modular and procedural asset generation, new content generation tools, and optimized workflows, the team was able to tackle all production challenges and create high quality content efficiently and with minimal stress to the artists.;This thesis also delves into the elaborate process of scene lighting; detailing the artistic decisions and motivations that lead to the final product. The lighting is created by examining references from film and real life, lighting designs, and advanced lighting techniques.;The results of the project was a 400 frame animation of a post apocalyptic city block featuring a detailed robot, armed for war, standing guard by his tank amidst piles of debris, barbed wire, and rubble. The shot was rendered entirely in Arnold apart from the FX elements, which was rendered using Houdini Mantra. It also represents a successful collaboration between several volunteer artists with various skills and time commitments.
机译:以下论文详细介绍了为动画作品《 Gear Up》拍摄的镜头的创建。制作此镜头的过程是在专业动画制作之后进行图案化的,包括以下步骤:预可视化,故事板,建模和资产创建,UV布局,纹理和曲面,场景组装和摄影机布局,角色和道具装配,角色动画,照明,渲染和合成。;此项目的目的是创造一种产品,该产品在艺术上比许多以前的Clemson DPA动画具有更暗的美感,但仍然享有高质量的视觉效果。目标之一是创建一个以世界末日机器人大战为中心的大规模场景。该项目也是将名为Arnold的渲染引擎并入Clemson DPA动画管道和艺术家工作流程的第一个机会。为了实现上述目标,需要解决一系列技术和艺术问题。通过使用3D预生产原型,模块化和程序资产生成,新的内容生成工具以及优化的工作流程,该团队能够解决所有制作难题,并以最小的压力有效地创建高质量的内容。深入研究场景照明的详细过程;详细介绍最终产品的艺术决定和动机。该照明是通过检查电影和现实生活中的参考文献,照明设计和先进的照明技术而创建的。该项目的结果是一个世界末日后城市街区的400帧动画,其中包括一个详细的机器人,为战争武装,由他的坦克在成堆的碎片,铁丝网和瓦砾中。除了使用Houdini Mantra渲染的FX元素外,该镜头完全在Arnold中渲染。它也代表了几位具有各种技能和时间投入的志愿者艺术家之间的成功合作。

著录项

  • 作者

    Boggs, Kevin Andrew.;

  • 作者单位

    Clemson University.;

  • 授予单位 Clemson University.;
  • 学科 Computer science.;Film studies.
  • 学位 M.F.A.
  • 年度 2016
  • 页码 58 p.
  • 总页数 58
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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