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Murder in the digital age: Rethinking crime fiction theory through the medium of videogames.

机译:数字时代的谋杀:通过电子游戏媒介重新思考犯罪小说理论。

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摘要

Videogames are a multibillion-dollar industry. Their high definition graphics and sophisticated gameplay cater to a continuously growing crowd of enthusiastic players. But what is their standing in the academic community? Can games be studied as texts or are they limited by the ludic qualities of their medium? Through a careful application of crime fiction theory to the videogames Heavy Rain and L.A. Noire, I will demonstrate the genre's ability to expand beyond the media of print and cinema. Features such as interactivity, decision-making, and player immersion offer new ways of looking at existing literary conventions.;The omission of videogames in most comparative media analyses so far is an unfortunate oversight. The unique composite nature of their medium has the potential to revolutionize traditional approaches to textual studies by forcing scholars to simultaneously engage with visual, tactile, auditory, and psychological elements.
机译:电子游戏是一个价值数十亿美元的产业。他们的高清图形和复杂的游戏玩法迎合了不断增长的热情玩家群体。但是他们在学术界的地位如何?可以将游戏作为文本进行研究,还是受其媒介的讽刺性质限制?通过将犯罪小说理论认真地应用到电子游戏《沉重的雨》和《洛杉矶黑角》中,我将证明该类型的能力超越了印刷媒体和电影媒体。交互性,决策能力和玩家沉浸感等功能提供了查看现有文学习俗的新方法。迄今为止,大多数比较媒体分析中都忽略了视频游戏,这是一个不幸的疏忽。通过迫使学者同时参与视觉,触觉,听觉和心理因素的研究,其媒介独特的复合性质可能会改变传统的文本研究方法。

著录项

  • 作者

    Ramirez, Fanny Anne.;

  • 作者单位

    The University of Texas at Arlington.;

  • 授予单位 The University of Texas at Arlington.;
  • 学科 Literature Modern.;Literature General.
  • 学位 M.A.
  • 年度 2012
  • 页码 111 p.
  • 总页数 111
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:42:51

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