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Organizing and conducting sporting events online: A study of the 2011 CrossFit Games.

机译:在线组织和举办体育赛事:2011年CrossFit游戏研究。

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摘要

In a world where everything from dating to shopping to conducting business can be performed online, competitive sport has remained an activity in which its online component is mostly relegated to news, chat or fan forums, or fantasy-league interactions. The physicality of competitive sports does not lend itself to an online format---until now. CrossFit (CF) is one of the fastest growing new fitness programs in the world, and is based largely on online communities and networks. In 2011, CrossFit Incorporated (CF Inc.), the creator of this worldwide fitness network, conducted the world's largest online CF sporting competition, where individuals recorded their performances online for public consumption, interaction and judging. Over 25,000 individuals and teams from around the world participated in 2011 which relies heavily on participation and feedback, trust, social media and networking for its success.;By uncovering the essential components of the unique operating community of CF through analysis of quantitative data, in-depth qualitative interviews, and textual analysis, this paper suggests a model for producing a successful global sporting event online and discusses whether it may be applied to other athletic organizations to increase their worldwide exposure and increase members access to global opportunities. Findings determined a mix of criteria including attracting and retaining like-minded individuals through a strong focus on cohesion, inclusion, and competition; strong local autonomy and control; and a willingness on the part of members to promote the sport for the perceived wellbeing of others as necessary to a strong, effective online component in facilitating global competition online.;Keywords: sociocultural theory, interpretive theory, online communities, sport, Internet, organizational culture
机译:在一个可以从约会到购物再到开展业务的所有事情都可以在线进行的世界中,竞技体育一直是一项活动,其在线部分主要局限于新闻,聊天或支持者论坛或幻想联盟互动。直到现在,竞技体育的物理性还不适合在线使用。 CrossFit(CF)是世界上增长最快的新健身计划之一,并且主要基于在线社区和网络。 2011年,这个全球健身网络的创建者CrossFit Incorporated(CF Inc.)进行了全球最大的在线CF体育竞赛,个人在网上记录自己的表演,以供公众消费,互动和评判。 2011年,来自全球的25,000多名个人和团队参加了会议,该会议的成功很大程度上依赖于参与和反馈,信任,社交媒体和网络。通过对定量数据的分析,揭示了CF独特运营社区的基本组成部分,深入的定性访谈和文本分析,本文提出了一种在线成功举办全球体育赛事的模型,并讨论了是否可以将其应用于其他体育组织以增加其在世界范围内的知名度并增加会员获得全球机会的机会。调查结果确定了一系列标准,包括通过高度关注凝聚力,包容性和竞争来吸引和留住志趣相投的个人;强大的地方自治和控制权;以及成员一方愿意促进体育运动以促进他人感知的幸福感,这是促进在线全球竞争的强大而有效的在线要素所必需的;关键词:社会文化理论,解释理论,在线社区,体育,互联网,组织文化

著录项

  • 作者

    VanHouten, Ashleigh.;

  • 作者单位

    Royal Roads University (Canada).;

  • 授予单位 Royal Roads University (Canada).;
  • 学科 Business Administration Sports Management.
  • 学位 M.A.
  • 年度 2012
  • 页码 51 p.
  • 总页数 51
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:42:55

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