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Imagination in Media Arts: Technological Constraints and Creative Freedom.

机译:媒体艺术中的想象力:技术约束与创作自由。

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摘要

Media artists explore a wide range of techniques for developing art. These techniques, found in current tools for artists, come with inherent limitations which, over time, may separate creative communities into groups that are familiar with particular methods. The question examined here is whether these techniques can be integrated into shared, multi-dimensional frameworks for use by a larger community. To study this question, dimensions of creative interest to media artists are examined, including: (1) programming and language, (2) modality and media, (3) live performance, (4) motion, dynamics and autonomy, (5) structure and surface, and (6) image and idea. A novel visual dataflow language, LUNA, is developed to integrate these aspects of creativity into an open system for collaborative exploration. Technical aspects of modeling, language development, and rendering are addressed and evaluated according to creativity metrics, comparisons with other tools, and measured performance. Visual results cover multiple projects in interactive art, game design, biology and media arts.
机译:媒体艺术家探索了各种各样的艺术发展技巧。这些技术在当前针对艺术家的工具中发现,但存在固有的局限性,随着时间的推移,这些局限性会将创意社区划分为熟悉特定方法的群体。这里讨论的问题是这些技术是否可以集成到共享的多维框架中,以供更大的社区使用。为了研究这个问题,研究了媒体艺术家的创造性兴趣的维度,包括:(1)编程和语言,(2)情态和媒体,(3)现场表演,(4)运动,动力和自主性,(5)结构和表面,以及(6)图像和构想。开发了一种新颖的可视数据流语言LUNA,以将创造力的这些方面集成到一个开放的系统中,以进行协作探索。建模,语言开发和渲染的技术方面根据创造力指标,与其他工具的比较以及测得的性能得到解决和评估。视觉结果涵盖了互动艺术,游戏设计,生物学和媒体艺术中的多个项目。

著录项

  • 作者

    Hoetzlein, Rama C.;

  • 作者单位

    University of California, Santa Barbara.;

  • 授予单位 University of California, Santa Barbara.;
  • 学科 Art Criticism.;Computer Science.;Art History.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 238 p.
  • 总页数 238
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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